Because we aren't narcissistics?
Don't post in this thread again, please, Caliban.
Because we aren't narcissistics?
I'm taking the bull by the horns and strongly encouraging the use of DDB at the table. That way, it's more likely that they'll be engaged with their character sheet or looking up a rule or spell than checking Facebook.The devices are addictive and habit forming. Quiet moment, hey I’ll just check in and see what’s going on in the world. I don’t think people can help themselves. Best to call it out and say that it’s become a bit of a problem. Ask people to keep their phones in their pockets or leave them somewhere out of reach (and on silent).
My group has been great about keeping phone use to a minimum but if they weren’t I’d deal with it directly.
I'm taking the bull by the horns and strongly encouraging the use of DDB at the table. That way, it's more likely that they'll be engaged with their character sheet or looking up a rule or spell than checking Facebook.
So your friends have no respect for you and demand that you do everything for them with no equal share in responsibilities. Are you sure they're your friends?
Or ... I make no demands on my friends other than to be friends who come over and play a game. Take notes, don't take notes, I won't be offended either way.
If I didn't enjoy world building and DMing for it's own sake I wouldn't do it. My players don't "owe" me anything.
Who's talking about demands and owing? You're twisting the argument and contorting it to suit some sort-of superior playstyle while trying denigrate my own. All I've said is that people are part of a cooperative game where everyone should contribute to it and share the burden of responsibility for everyone enjoying it rather than that burden falling solely on the DM.
But no, your way is the right way and I'm a demanding narcissist who thinks players owe me something.
Hmm, so I never really had problem with malicious players and rules lawyering doesn't really disturb me (I actually welcome it when a player points out a mistake I made, so I can improve on it - also gets me to open threads here considering rules which often results in very useful feedback).
I guess what disturbs me the most is metagaming which is getting quite out of hand lately. Like some of my players hardly talk in-character anymore and instead start calculating which action has the highest chance to succeed or results in the highest damage per time. Whenever they face a new enemy, they start discussing his traits and stats and stuff like that.
Really wish they stayed more in-character and would also do suboptimal actions if it fits to their character.