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Hero
Hey, remember when this thread was about annoying player behaviors, not annoying poster behaviors?
The good old days...
The good old days...
LOL. Cuts like a knife from the person who insists on whining in all caps that people are calling him evil when we just politely disagree. Too, too funny.
Hey, remember when this thread was about annoying player behaviors, not annoying poster behaviors?
The good old days...
Yeah, taking the second or, shock horror, two seconds it takes to write down an important NPC's name is totally unreasonable a task to ask the players to do. And counting their ammunition when stuck in a dungeon environment? OMG! I'M JUST PLAIN EVIL! And recording their own treasure? What am I? The IRS?
I should put myself in chains for being a despicable, horrid DM who demands nothing less than perfection from my players. All twelve of them in two different groups run concurrently. They must be masochists.
I'm not entirely sure I fully comprehend your argument here.
1. Players don't owe the DM anything.
2. Because DMing is really hard, and take a lot of time.
3. Therefore, if there are any problems whatsoever with the game, the solution is for the DM to WORK EVEN HARDER AND SPEND MORE TIME, because the DM owes the players, not not vice versa.
Sitting there like a lump, not responding to anything or showing any interest in the plot hooks, story line, or campaign world - just doing the bare minimum to get to the next combat encounter. It's like their character doesn't exist outside of combat.
But another one is the nit-picker. I like to run fast paced descriptive games. In addition, I regularly tweak monsters to fit my story or to implement some theatrical vision.
So I'll describe what the players are seeing, not explicitly stating what is happening from a rules point of view. The nit-picker want me to explain. Every. Detail.
Some examples
- Why are you rolling two dice when you attack?
- That's the third Legendary Save, so we're good to go now!
- But a ____ doesn't ____! It says so right here on page ___ of the MM!
- How could they do that? They used a spell and now they're casting another one! No way!
- I describe a lair action as the BBEG waving his hand causing thorns to wrap around a character after he already used a legendary action to do a different attack, so the Nit-Picker wants to stop the game so we can have a discussion about game mechanics.
Player's who try to 'convince' other players how one's character should be played, or even role-played. Dude, back off, this isn't your character, stop treading on another's agency. .
Players that waste my time, money, and efforts. Which is honestly half the group lately. But here is my #1 pet peeve. Player A.... Well when its his turn he has to then decide what to do, if he uses an ability he has to look it up since he can't remember what it did from using it 15 minute prior. Every attack he has to put his glasses back on, find his character sheet, look up his bonuses, then roll. Well first he has to find his dice. Then he rolls dice as slow as possible, one at a time. If its rolling at Adv/Dis he rolls them one at a time, and has to double check what his bonus is since he apparently forgot from last round. Oh don't forget before he looks he has to find his reading glasses and put them back on! After all he has a lot of heavy political commentary to fit in between actions. *beats head off desk* Well I guess he's better than his brother, Player B, who has to be told by the rest of the table to use his various special abilities since apparently in between rounds he's like the guy from Momento and his short term memory erases and he forgets that a 10th level Paladin can attack twice, or use certain abilities. Its to the point where I'm going to start giving a cut of his XP to other players who mostly play his PC for him....
I've seen a lot of annoy things in my 30+ years playing RPGs but currently, since I'm the only DM, I have a few big ones:
1. Players that steamroll the group. Powergamers and min/maxers don't bother me. If they are reasonable and courteous to others, they can be dealt with in-game. It's the player that always HAS to be the loudest voice in the room ALL THE TIME that really gets under my skin. No matter what the group is doing or deciding what to do, this player is always contrary to the point of "taking their ball and going home" if they don't get their way, even if that decision is clearly a bad one (like splitting the party). Essentially, if D&D was real-life, he would make the worst adventurer ever because no one would want to be in a group with him.
2. Players that check-out when it's not their turn. This usually results in me having to repeat flavor text or descriptions CONSTANTLY or the player missing something in combat and getting mad when something doesn't go their way because of it. I don't have a problem with phones or tablets at the table. That said, they are usually the thing that is pulling the attention away from the player that doesn't pay attention.
3. Not staying in-character. I don't require players to stay in-character 100% of the time but during combat or when interacting with an NPC, it's expected. I like to run things "real-time". I have a general rule: I will assume everything is in-character and real-time in-game unless told otherwise. So if you start taking strategy during combat or saying things out loud, the NPCs will hear you. If you have a rules question or need additional information, that's fine. I've found players that simply cannot wrap their heads around this...
To further complicate these table behavior problems, a player who exhibits one of these usually also exhibits all three. And so far, from my experience, it's very difficult to address these problems with this type of player face-to-face and having the result being positive. Usually the player just reverts back to their typical behavior or doubles-down and gets defensive.
As you may have gathered, I currently have a player like this. It's made worse by the fact that this player is great to hang out with otherwise. He's really generous with beer & snacks and always looking forward to the next session. Playing board games and card games goes fine. But playing RPGs, especially D&D, forget it. It's to the point where the other players in the group (who are also friends out of game), flat-out don't want to play with him because the game isn't fun.