I voted "No" - as long as they're played straight and serious I see no reason to remove them. (Just like I don't like kender nonsense I don't feel obliged to humor the "garden gnome" joke). I do feel, however, that Gnomes (and other forest creatures, including Elves, should have low-light vision and not darkvision).I'm pretty sure they're not overpowered, that's not why i'm asking. Me, and my friend (who comprise 2 of the 3 DMs of our group) seem to have an unreasonable dislike of Gnomes. We both disallow them in any games we run, but neither of us can really explain quite why. I just don't like them.
The designer races that are part-Dragon, part-Demon, yadda, yadda -- now those are monsters to me. That's just my opinion, of course. No offense intended for those who like that kind of thing.
So not just an observer, but a necro user too! And on a poll to boot - well played sir! 18 years is pretty good.I voted "No" - as long as they're played straight and serious I see no reason to remove them. (Just like I don't like kender nonsense I don't feel obliged to humor the "garden gnome" joke). I do feel, however, that Gnomes (and other forest creatures, including Elves, should have low-light vision and not darkvision).
There are other races that I would take out from a "core" set of options long before Gnomes:
Primarily Dragonborn (replace with Lizardmen or Kobold) and Monks (always a mismatch in otherwise Western fantasy).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.