Well, having played a Resourceful up through level 7 (so far), I'd say you definitely take note of your party composition & play style. Warlords really need melee allies to work some of their best. So if your Paladin is Str, and your Rogue is a melee monkey you'll be okay, but if it's a Chaladin and a Shuriken tosser, you may be up the proverbial creek as far as feeling useful.
The resourceful presence action point bonus is exceptionally nice, though, for area attacks, adding on lots of bonus damage (Int mod + 1/2 level) to multiple targets. So this can be excellent with the right controller builds & sorcerers.
If you look at the suggested Resourceful build, you'll notice they give you some ranged powers as well. This can be nice for occasional versatility, but sometimes it can be a bit unwieldy switching between your melee and ranged weapons. The Heavy Thrown weapons all have +2 proficiency, and this coupled with a 16 Str will start to feel the "miss" a bit.
Also, I've found that many, many of the encounter and daily powers end up being situational with this build (although, maybe that's mostly how I've been picking them?) So you'll want to make sure you've got at-wills that you won't get tired of using, and that you're willing to maybe go that extra bit to set up the situation where your bigger powers apply. I find, too, that I've ended up being a little bit good at a lot of things, but not really good or the best at any one thing.
Bottom line, though, is think about what you want to bring to the group.
- If you want to give everybody a good healing boost, go Inspiring.
- If you want to give strong damage and tactical boosts, go Tactical.
- If you want to do a little of both, go Resourceful.
- If you want to be a psuedo-striker, go Bravura.
Hope this helps!
-Dan'L