Odhanan said:My dearest, who has a degree in archeology, was talking about one of her teachers in BC, Canada, who would not go anywhere in the field without his full-size shotgun. In real life. Really. Now, she tells me the guy was far from insane and had about 40 years experience in the field.
Note - in the field. And I guarantee he's not looking to shoot another human being, but rather deal with wildlife. 'In the field' means on a dig, which is far, far from civilization, typically.
Now, compare that with a fictional situation, in the New York of the 1920's, with mobsters and God knows what else lurks in the streets at night, concider a particular character which seems to have enemies, or is paranoid, and a sawed-off shotgun concealed under the coat whereever he's going doesn't break my suspension of the disbelief in the slightest!
Why would the character be paranoid? Read the posts - he just decided that he needed a firearm and 'naturally' selected the least practical and deadliest man-killer he could think of. The characters had no knowledge whatsoever of the supernatural, and were going to talk to a contact in a church, which likely has people inside it at all hours.
And despite what you seem to be implying here, mobsters didn't run around randomly gunning people down, by and large, especially in New York; it's called 'organized' crime for a reason.
I guess if you find paranoid sociopathy in a game where such characters are invariably portrayed as villains or serious dangers to themselves and others acceptable and not breaking your suspension of disbelief, then we're done. Me, I much prefer a game that actually portrays the milieu as it was written and intended.