Wraith-Hunter said:
Jim: Out of curiosity I am wondering if you can elaborate 1920's law enforcement. I'm sure some CoC players will find it usefull and I would be interested. I am familiar with modern stuff but anything before the Miami Shootout I know very little about.
Shootouts, when they occurred, were a hell of a lot more dangerous, honestly - there was no effective body armor, and the Thompson submachinegun ruled the day. It wasn't just a favorite of gangsters, either:
http://en.wikipedia.org/wiki/Thompson_submachine_gun
While expensive (over $200 in Jazz Age America), the Thompson was commercially available, along with weapons like the Ithaca Autoburglar:
http://www.securityarms.com/20010315/galleryfiles/2800/2885.htm
That's a nasty piece of work.
As for a view of 1920s attitudes, here's a collection of useful links, though the Call of Cthulhu books provide far more information than I can provide here:
http://www.ci.nyc.ny.us/html/nypd/html/3100/retro.html
http://en.wikipedia.org/wiki/Social_issues_of_the_1920s
http://en.wikipedia.org/wiki/Roaring_Twenties
http://en.wikipedia.org/wiki/Jazz_Age
Also if anyone can chime in on 'weapons designed soley to kill a human being' thing and CoC rules. I am wondering if there is a game rule in the game ruling that such weapons make you make some sort of sanity check or if it is a personal opinion type thing? If it is personal opinion mine is a tool is just a tool. You can use anything from your hand, a hammer or anything else to kill a person. The real weapon to quote one of my Sifu's is the human mind. Anything else is just an extention to apply kinetic force to a target. I'm curious if there are game rules for this? Would help to be on the same page as game is NOT real life. For instance I hate D&D alignements but play with them as a game construct even when I DM them because I like D&D.
I'm also curious if CoC is just set in the 20's era or if it is a modern type version too? Might be fun to look at.
CoC has several versions - the 'classic' game is set in the Roaring '20s, but there's also a Victorian variant (Cthulhu by Gaslight) and the modern era Cthulhu Now and the immensely popular Delta Green (
www.delta-green.com ).
Generally speaking - and due to board rules concerning politics I won't touch on people's opinions on certain firearms, beyond saying there's a difference between a tool (such as a firearm) and something solely intended as a weapon (such as a thermonuclear bomb) - 'antisocial' acts in the Call of Cthulhu universe carry real consequences. Damage to social standing, arrest and imprisonment, incarceration in an asylum, and damage to the Sanity score of PCs are all possible. I won't pretend that the Sanity system is realistic (it isn't), but it's in keeping with the setting.
The real kicker in CoC is that you can gain insight into the true workings of the non-anthrocentric, hostile universe through insanity...and each shattering insight leads you further into madness. The world of CoC is not our own - science only threatens to open up terrifying and maddening new vistas we'd be better off knowing, and the societies and morality of man are an utter sham.