ravings of a mad man
I apologize for misspelling Cthulhu, so often; you would think after 17 years of my affection for Lovcraftian goodness, I wouldn’t have such a “vowel movement”. There is no excuse.
I must say I have enjoyed the entire passel of posting going on this thread, I’ll be sure to throw more fits so we can have more discussions.
Ouch that wounds me you might think that about me. Many of your points are well taken, if I felt a need to be Big Man at the Table, with the biggest weapon, EGO, and importance, I would have taken the police officer, who came equipped with a Tommy Gun, hand cuffs, and police powers, allowing me arrested the lot of ‘em and Co-opt the game to my own ends. I chose the PI for his investigation skill set to help balance the party a bit. That’s how I gamed the system; I saw we had plenty of killers in the party; I wanted to add some ability to discover information from NPC’s.
The game was new and fresh, the characters were hand-outs. We all had 100 sanity. Our characters do not have any depth as presented., so my “flipping out” comes from a sense of, if I don’t know how the character would react in this situation, I default to sane and “normal”. My expectations are that my fellow players would react similarly.
He can be Indy all he wants; he can be rootin-tootin-sharp-shootin maniac as well. If the player came to me with a 5 page background that explained that he thought the shotgun carried his soul and to be without it would kill him, I would have accepted that. I am not telling him how to play; I was just loudly, exasperatedly, questioning his decision to bring his shotgun to a church without a good reason that could be articulated. One that did not include, I didn't want to be without it when, we got into the inevitable fight.
For the record, after I objected and hoped he’d reconsider and the Keeper let it go, we continued with the scenario, we encountered the walking dead, and I even gave the Archeologist an opportunity to cut the PI down with his weapon of short ranged destruction. I only raised my objection again during a break in the game. The less effected among us even asked “Indy” to provide a any reason, good or bad, as to why he’d have it other than it was on his sheet. My real desire was to have him think more about his character in general.
To go back to Indiana Jones we do find in the movie The Last Crusade, our hero was in a Templar church, and in that church he was attacked, and I don’t recall him shooting back when he was attacked.
He did have a choice. We always have a choice. He could elect not to bring the dang gun to a church for a friendly meeting with a new contact. Do you habitually carry about your bat or bo, just in the off chace you're thrown into a kumite or arena? If all I had available was shotgun as a feat, but felt I needed to pack a gat, I might choose a pocket revolver and accept my –4 penalty. I’ll even concede that I ought to have left the ol .45 back in the office safe, and just use my two fists of justice, untrained and accepted the penalties, or even do what ever it took to avoid the confrontation.
I apologize for misspelling Cthulhu, so often; you would think after 17 years of my affection for Lovcraftian goodness, I wouldn’t have such a “vowel movement”. There is no excuse.
I must say I have enjoyed the entire passel of posting going on this thread, I’ll be sure to throw more fits so we can have more discussions.
Numion said:That one person played a PI with an army issue semi-auto handgun. That wasn't gaming the system? My diagnosis is that I'll give the professors player benefit of doubt, and the PI player’s beef is that he wanted to be the BIG MAN of the team, which isn't happening now since there's the Mafioso and the professor turned out to be more Indy and less Geek.
Ouch that wounds me you might think that about me. Many of your points are well taken, if I felt a need to be Big Man at the Table, with the biggest weapon, EGO, and importance, I would have taken the police officer, who came equipped with a Tommy Gun, hand cuffs, and police powers, allowing me arrested the lot of ‘em and Co-opt the game to my own ends. I chose the PI for his investigation skill set to help balance the party a bit. That’s how I gamed the system; I saw we had plenty of killers in the party; I wanted to add some ability to discover information from NPC’s.
The game was new and fresh, the characters were hand-outs. We all had 100 sanity. Our characters do not have any depth as presented., so my “flipping out” comes from a sense of, if I don’t know how the character would react in this situation, I default to sane and “normal”. My expectations are that my fellow players would react similarly.
He can be Indy all he wants; he can be rootin-tootin-sharp-shootin maniac as well. If the player came to me with a 5 page background that explained that he thought the shotgun carried his soul and to be without it would kill him, I would have accepted that. I am not telling him how to play; I was just loudly, exasperatedly, questioning his decision to bring his shotgun to a church without a good reason that could be articulated. One that did not include, I didn't want to be without it when, we got into the inevitable fight.
For the record, after I objected and hoped he’d reconsider and the Keeper let it go, we continued with the scenario, we encountered the walking dead, and I even gave the Archeologist an opportunity to cut the PI down with his weapon of short ranged destruction. I only raised my objection again during a break in the game. The less effected among us even asked “Indy” to provide a any reason, good or bad, as to why he’d have it other than it was on his sheet. My real desire was to have him think more about his character in general.
To go back to Indiana Jones we do find in the movie The Last Crusade, our hero was in a Templar church, and in that church he was attacked, and I don’t recall him shooting back when he was attacked.
IceFractal said:How is playing a character that's paranoid enough to pack heat any more metagaming than playing a character that routinely packs heat as part of their job? And yet, nobody complains if you play a PI, ex-cop, or the like in CoC. Heck, the player that complained was playing a PI!
Ultimately, the characters don't just "exist", they are chosen by the players. Therefore, playing a character that has X ability as a matter of course is really no different than playing a character that has X ability by an unusual coincidence.
Also, he didn't really have the choice to use a smaller weapon, as he wasn't proficient with them. Non-proficiency isn't just a game term, it has quantifiable results in the game world. For instance, if I had to go fight in an arena, I'd pick a bo or baseball bat over a sword - they may not be as inherently deadly, but I know how to use them without cutting my own arm off. And I believe the characters were pre-gen, in which case he didn't pick what to be proficient with.
He did have a choice. We always have a choice. He could elect not to bring the dang gun to a church for a friendly meeting with a new contact. Do you habitually carry about your bat or bo, just in the off chace you're thrown into a kumite or arena? If all I had available was shotgun as a feat, but felt I needed to pack a gat, I might choose a pocket revolver and accept my –4 penalty. I’ll even concede that I ought to have left the ol .45 back in the office safe, and just use my two fists of justice, untrained and accepted the penalties, or even do what ever it took to avoid the confrontation.