MGibster
Legend
Is it the DM's fault? There are rules for what kind of treasure you might find after defeating a creature but there are no rules for magic shops or purchasing land. How much is an inn? How much are Boots of Elvenkind? I'm not going to fault D&D too much for not having a lot of support for property purchases because the game focuses on adventuring rather than becoming a landlord. But magic items are used to help PCs better navigate the vissisitudes of adventuring life. I can also see why the designers decided against magic shops so I'm not going to fault them for that either.If your DM keeps giving you treasure but no way to spend it, it's their fault. Who says there are no magic shops? The DM decides if there are any, not the books. Who makes real estate not an option?
But why bother having rules for accumulating so much treasure and have very little to spend it on? Look at it from the perspective of someone who hasn't been a DM for very long. You're following the rules as best you understand it, it doesn't take long for PCs to acquire more money than they know what to do with, and you're left wondering what they're supposed to use all that gold on.