Greenfield
Adventurer
The book write up of Golems says that they're immune to all but a very few specific spells.
In our campaign we ran into some Chain Golems (an Iron Golem variant, for those unfamiliar), in a room that spouted fire at random intervals.
Again, for those not in the know, fire heals Iron Golems, so these guys effectively had a Fast Heal 5.
When we first spotted them they were "statues" in the middle of the room. Players in our game take it as an article of faith that there really are no such things as statues, just constructs that haven't animated yet. We confirmed this by hurling acid at one of them. It seared the surface, then we watched it heal the next time a gout of flame came up.
Since we needed to get through this room, we decided to simply try to bypass them. Although the room was written up so that they'd activate whenever someone entered the room, the Golems in fact have no extrordinary way to detect anything. Darkvision is about it. No tremorsense, no blindsense, no lifesense, no nothing.
So we used a Horn of Fog to fill the room with an Obscuring Mist, tossed a Ghost Sound off to one side to distract, and snuck through. (We used the Horn instead of just casting the spell because we knew the fire would punch holes in it, and the horn constantly renews the fog cloud effect.)
Which brings us to the question of the moment. Golems are immune to magic. Ghost Sound is an Illusion (Figment) cantrip, not mind-affecting, which means that the sound is real. Can Golems hear it? Can they be distracted by it?
The Obscuring Mist provides actual visual obstruction, even to darkvision. Can a Golem see through it?
If we'd tried a Grease spell on the floor, could a Golem slip on it?
None of these spells allows for Spell Resistance (a general requirement to affect Constructs in general), and have real physical effects, yet none of them are on the list of spells that can affect the Golem in question.
So how would you rule?
In our campaign we ran into some Chain Golems (an Iron Golem variant, for those unfamiliar), in a room that spouted fire at random intervals.
Again, for those not in the know, fire heals Iron Golems, so these guys effectively had a Fast Heal 5.
When we first spotted them they were "statues" in the middle of the room. Players in our game take it as an article of faith that there really are no such things as statues, just constructs that haven't animated yet. We confirmed this by hurling acid at one of them. It seared the surface, then we watched it heal the next time a gout of flame came up.
Since we needed to get through this room, we decided to simply try to bypass them. Although the room was written up so that they'd activate whenever someone entered the room, the Golems in fact have no extrordinary way to detect anything. Darkvision is about it. No tremorsense, no blindsense, no lifesense, no nothing.
So we used a Horn of Fog to fill the room with an Obscuring Mist, tossed a Ghost Sound off to one side to distract, and snuck through. (We used the Horn instead of just casting the spell because we knew the fire would punch holes in it, and the horn constantly renews the fog cloud effect.)
Which brings us to the question of the moment. Golems are immune to magic. Ghost Sound is an Illusion (Figment) cantrip, not mind-affecting, which means that the sound is real. Can Golems hear it? Can they be distracted by it?
The Obscuring Mist provides actual visual obstruction, even to darkvision. Can a Golem see through it?
If we'd tried a Grease spell on the floor, could a Golem slip on it?
None of these spells allows for Spell Resistance (a general requirement to affect Constructs in general), and have real physical effects, yet none of them are on the list of spells that can affect the Golem in question.
So how would you rule?