Good Cleric with Command Undead

There's nothing stopping a Cleric who spontaneously casts Inflict spells from preparing Cure spells in his normal spells slots. And vice versa, of course.
 
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and I really like the idea of serving Pelor and becoming a Cleric of Nerull slowly (I don't really wanna use the obvious similarity with a certain good hero corrupted by the dark powers) but I don't think the player will appreciate becoming evil (least of all the other players who aren't) and since Nerull can't have good clerics, it would cause more problems than it solves
If the player doesn't appreciate becoming evil, he shouldn't commit evil acts. If you don't want to get burned, don't play with fire.

In other words, this could be used as a real temptation device, not one the player will necessarily give in to, but could create an interesting roleplaying environment.
 

myself said:
There's nothing stopping a Cleric who spontaneously casts Inflict spells from preparing Cure spells in his normal spells slots. And vice versa, of course.

I also just remembered that Complete Divine has the Spontaneous Healer feat, for spontaneous Cure spells that are usable even if you can already spontaneously cast Inflict spells. Another possibility would be Domain Spontaneity, allowing you to spontaneously cast domain spells (Healing domain maybe?).
 

I also just remembered that Complete Divine has the Spontaneous Healer feat, for spontaneous Cure spells that are usable even if you can already spontaneously cast Inflict spells. Another possibility would be Domain Spontaneity, allowing you to spontaneously cast domain spells (Healing domain maybe?).

A minor problem with the Healing domain is that, Negative Clerics don't have the healing domain, only Pelor has it

but I will look it the Spontaneous Healer feat looks good, I will look it up

Being Neutral lets you be both Good and Evil and not destroy the party dynamic (if we had a Paladin and an evil cleric then one of the players would have to change their class from what they want to what the game will allow, unless we have a Paladin of Slaughter but that creates more problems)

EDIT: I have looked at the Spontaneous Healer feat and it looks like a good idea, I will ask the player if he wants to be a healer/necromancer but I think he wants to be a Good Cleric (Turn Undead most of the time except for MAYBE one instance every few adventures of Command Undead) but I like it anyhow
 
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Not RAW, but you could introduce this as a houserule (or introduce it as a feat):
Disrupt Control:
Prerequisite: Turn Undead
If your Turn result indicates you destroy undead, they are destroyed.
However, if you only 'turn' them, you do not make the undead flee as would be the usual result.
Instead, you disrupt the control an enemy cleric or undead has over them.
The affected undead then react as is normal for the type of undead in question. (possibly attacking both you and the enemy cleric )
If the undead are currently not under control of a cleric or undead, Disrupt Control has no effect.
 

Thanks Herzog that's what I'm looking for (definitely a feat rather than a normal function), if it adds something like "the undead affected are neutral to all creatures (you, allies and enemies) but Hostile to the person who raised them, if s/he is in range(if he isn't then since both sides are neutral they just attack anyone you and your allies included)" and make it cost two TU uses instead of one (but allow the player to use one attempt so TU works normally) is there a reason that it is overpowered/abusable that way?

EDIT: Other than the Fluff reasons which are obvious and will have to be considered before it is allowed/disallowed
 
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A player wants to be a good cleric (Pelor is his patron because he is a Human Cleric do it is the default deity) but he wants his character to believe that:

While raising the dead is wrong (duh!) having those already risen attack and kill the Necromancer who raised them

The latest issue of Kobold Quarterly, #19, contains the White Necromancer class for Pathfinder. It is a non-evil necromancer class. It is arcane-based, but could easily be converted to divine.

There are also new good necro spells and a feat.
 


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