Sounds like your system could use a Savage Worlds-esque and instead of numbers use die types, then roll them together.
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the problem with upgrading dice vs a +1 to your roll is the minimum roll does not increase.
at the moment if i go ahead with a 2d6 system and make it that a stat of 10 results in a bonus of 3 (note this makes a warhammer to D&D conversion very easy to do as well)
then rolling 2d6 averages a 7, adding the average of the 2 stats typically resulting in 3, most rolls will be 2d6+3 vs dc with a standard dc of 10 this results in a very good system.
bonuses mean a hell of a lot more for example to pick a lock which needs lock picks a dc of 16 means that an average person would find it impossible, a highly dextrous or smart character might get lucky.
and dc conversion is easy from most d&d systems
eg: 3.5 edition (dc of 10 is 10, each +/-5 to the dc from 10 in 3.5 = 2 in this system.
5e would be 10 is average (not 8) each +/-3 is a +/-2 in this system
this is important as if i make a SYSTEM the backwards compatibility as well as forwards compatibility it will result in any developer that has or will release a module, is/has also releasing a module for my system
i will look into savage worlds
keep these tips coming guys, they have been great so far
When I first played 5e I viewed advantage and disadvantage as an exceptionally simple and elegant way to mete out bonuses, but recently I've grown tired of its limitations. Everything seems to boil down to just trying to get advantage or impose disadvantage. Very cool, fluffy abilities are neutered when the benefit they grant is identical to a dramatically different ability. Mechanically I also find it limited and would prefer some sort of boon-and-drawback dice set up.
i think you might find my spin more to your liking
advantage and disadvantage exists in circumstances, however since its a 2d6 system it is simply a re-roll of the lowest or highest d6