mgshamster
First Post
This thread helps a lot. My players are definitely not the type to go explore and help just for the XP. They have their own missions and plan to stick to it unless given a reason otherwise.
I was planning on luring them into the quest lines with promises of assistance avoiding or distracting the drow or promises of escaping the underdark (which may or may not be true).
I'm also planning on changing the culture of gracklstugh to one where a person's status is determined by how many other people they can inconvenience. So the highest ranking people will have tons of servants whose sole job is to order the servants below them to do the job they were ordered to do - and so on.
So the lowest-mid ranking individuals may be more prone to help the PCs with promises of helping them escape this nightmare of a city or even going up ranks themselves through political intrigue. Higher ranking individuals may "help" the PCs by thinking they're actually causing the PCs more trouble for their own gain.
And of course, there's the slave trade here.
Also, I'm having the Dueggar be completey honest - brutally so. And part of their "honesty" is convincing themselves that they're better than the person they are talking to by belittling them.
As I mentioned, my players are more likely to follow their own endevours rather than hep random evil bastards like most of the underdark. One of the PCs is in the underdark because he's investigating missing people from his homeland, and evidence suggests they've been taken as spaces to the underdark. He's the only PC that didn't start this campaign as a slave, because the player joined the campaign after the other PCs already escaped. So this player may very likely ignore any quest line that doesn't involve saving slaves. So I'm definitely tying in the rescue of slaves from the surface into the quests in Gracklstugh.
I was planning on luring them into the quest lines with promises of assistance avoiding or distracting the drow or promises of escaping the underdark (which may or may not be true).
I'm also planning on changing the culture of gracklstugh to one where a person's status is determined by how many other people they can inconvenience. So the highest ranking people will have tons of servants whose sole job is to order the servants below them to do the job they were ordered to do - and so on.
So the lowest-mid ranking individuals may be more prone to help the PCs with promises of helping them escape this nightmare of a city or even going up ranks themselves through political intrigue. Higher ranking individuals may "help" the PCs by thinking they're actually causing the PCs more trouble for their own gain.
And of course, there's the slave trade here.
Also, I'm having the Dueggar be completey honest - brutally so. And part of their "honesty" is convincing themselves that they're better than the person they are talking to by belittling them.
As I mentioned, my players are more likely to follow their own endevours rather than hep random evil bastards like most of the underdark. One of the PCs is in the underdark because he's investigating missing people from his homeland, and evidence suggests they've been taken as spaces to the underdark. He's the only PC that didn't start this campaign as a slave, because the player joined the campaign after the other PCs already escaped. So this player may very likely ignore any quest line that doesn't involve saving slaves. So I'm definitely tying in the rescue of slaves from the surface into the quests in Gracklstugh.