Kobold Avenger
Legend
A Knowledge Cleric doesn't need to put any points into Intelligence because once they're 6th level, any failure will just use their Wisdom score as the check.I don't understand this concern. Can you explain?
A Knowledge Cleric doesn't need to put any points into Intelligence because once they're 6th level, any failure will just use their Wisdom score as the check.I don't understand this concern. Can you explain?
They do if they ever want to roll over a 20.A Knowledge Cleric doesn't need to put any points into Intelligence because once they're 6th level, any failure will just use their Wisdom score as the check.
But that only guarantees you make a DC 15 -- that's doing well on pub trivia. If you want to (ever) hit a DC 20 check (let alone DC 25), you need to invest in Intelligence, and expertise.A Knowledge Cleric doesn't need to put any points into Intelligence because once they're 6th level, any failure will just use their Wisdom score as the check.
...to your trained, expertise skills.So the feature adds +3. Not terribly strong.
Those spells are powerful, but you can already cast them with a spell slot. All the new Channel Divinity is providing is a couple spell slots per day, which is better than the 2014 Channel Divinity for sure but not particularly impressive. The only new capability you actually get is you can cast a bonus action spell like Healing Touch in the same turn, which is situationally nice I guess.At higher levels you can use your channel divinity to cast Banish and Confusion, seems pretty powerful there, but it is more utility focused then combat.
Those spells are powerful, but you can already cast them with a spell slot. All the new Channel Divinity is providing is a couple spell slots per day, which is better than the 2014 Channel Divinity for sure but not particularly impressive. The only new capability you actually get is you can cast a bonus action spell like Healing Touch in the same turn, which is situationally nice I guess.
It ain't bad by any means, it is just on the weaker side. I'd like to see some more power added somehow
The exact number doesn't really matter - either way, extra spell slots don't let you do anything you can't already do, just let's you extend your resources further. More resources are nice but I'd rather have an ability that lets me actually do something new (assuming it's interesting and/or powerful)2+ 1 per short rest and after prayer of healing.
The exact number doesn't really matter - either way, extra spell slots don't let you do anything you can't already do, just let's you extend your resources further. More resources are nice but I'd rather have an ability that lets me actually do something new (assuming it's interesting and/or powerful)