D&D (2024) How do you grade Scion of the Dead Three? Green, Yellow, Red?

How do you grade Scion of the Dead Three?

  • Green

    Votes: 13 54.2%
  • Yellow

    Votes: 8 33.3%
  • Red

    Votes: 3 12.5%

The flavor to this isn't that important to me. I'd reskin it as needed to fit the campaign and the player preferences. What I love is the idea of a rogue who teleports around the battlefield shanking enemies. I would love to play that! That said, I rated it yellow because what I've read on these boards suggests that it doesn't quite deliver that play experience.
 

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The flavor to this isn't that important to me. I'd reskin it as needed to fit the campaign and the player preferences. What I love is the idea of a rogue who teleports around the battlefield shanking enemies. I would love to play that! That said, I rated it yellow because what I've read on these boards suggests that it doesn't quite deliver that play experience.
Yeah if you want someone who teleports around the bord shanking people you are better off with a shadow monk.
 

pretty poor that this subclass doesn't have anything going on outside of combat that sets it apart from other rogues. The aura is the worst offender.

Still, I really like the concept and I think if the teleport triggered on a creature becoming bloodied, the subclass would start coming together more.
 

I don't generally allow evil PCs in my games, and I don't see how anyone who has pledged themselves to the Dead Three could be anything other than a bad guy.

 

I don't generally allow evil PCs in my games, and I don't see how anyone who has pledged themselves to the Dead Three could be anything other than a bad guy.
The Dead Three HATE Cyric (he murdered Bhaal and stole the portfolios of him, Bane, and Myrkul after they died), so a nonEvil Rogue promising to take any opportunity to thwart Cyric and his minions would probably work.

Maybe the Rogue or those they care about was harmed by Cyric or his minions and so they forged a deal with the Dead Three to get revenge.

Sure making a pact with three Evil gods might not be something a Good person does, but a Neutral one who's decided to use the power of Evil to only fight Evil works. Heck, that's basically a Fiend-Patron Warlock.
 

That being said, I'm not sure I would allow this subclass in any of my games from a purely thematic perspective. I don't generally allow evil PCs in my games, and I don't see how anyone who has pledged themselves to the Dead Three could be anything other than a bad guy.
I mean, it's clearly very connected to the Baldur's Gate games, Bhaalspawn, and the Dark Urge. Which give you the choice of actually being evil, or fighting against your evil nature.

But it's a bit too specific for my tastes, and mechanically it doesn't seem particularly inspiring, as some posters have outlined above.

If we must go very specific, I would rather they brought back the Harper Scout as a rogue subclass.
 

If we must go very specific, I would rather they brought back the Harper Scout as a rogue subclass.
Sure. As I mentioned in one of the other subclass threads, though, I suspect each of these subclasses is meant to tie into one of the featured regions. The bard is tied to the Moonshaes, the ranger to Icewind Dale, and this rogue to Baldur's Gate. I'm not sure about the others.
 

Sure. As I mentioned in one of the other subclass threads, though, I suspect each of these subclasses is meant to tie into one of the featured regions. The bard is tied to the Moonshaes, the ranger to Icewind Dale, and this rogue to Baldur's Gate. I'm not sure about the others.
There are eight subclasses, but only five areas that are a major focus in the FR book.

The paladin subclass is for Calimshan. It's not clear what they are doing with the Dalelands. I always considered the area pretty generic. maybe an "Epic Fantasy" theme? The original Spellfire book was set there and Bladesingers are connected to Cormanthyr, which I believe is in the Dalelands.
 

There are eight subclasses, but only five areas that are a major focus in the FR book.

The paladin subclass is for Calimshan. It's not clear what they are doing with the Dalelands. I always considered the area pretty generic. maybe an "Epic Fantasy" theme? The original Spellfire book was set there and Bladesingers are connected to Cormanthyr, which I believe is in the Dalelands.
Well, maybe five of the subclasses are associated with a highlighted region and the other three are not. Or maybe three regions get two subclasses each.

The Spellfire novel hops around a bit, but some of it takes place in various Dales and in the ruins of Myth Drannor, so the spellfire sorcery subclass could be for the Dales. The bladesinger could also be for the Dales, especially if that section also covers Cormanthyr / Myth Drannor.

And yes, the paladin subclass is for Calimshan.

The Purple Dragon Knight is thematically tied to Cormyr, which isn’t a highlighted region. But it seems like WotC has decided that the organization has spread out to other lands.

That just leaves the Knowledge domain cleric, which is pretty generic.
 

The Dales should probably get a Veterinarian class.

And I want my Battlerager.

The presence of circle magic in the book suggest there will also be appearances by Red Wizards and Hathran, so They, Rashemen and Cormyr will probably get at least a paragraph each, even if they are not the main focus. Kind of like the "Other Domains" chapter in VGR.
 

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