...what do you think the purpose of this topic is, precisely?
To discuss PbtA games and what we like or don’t about them.
So either you're also being a contrarian and disagreeing with me on principle or you somehow are also completely confused by what I mean by storytelling.
No, I’m not confused. I don’t think that PbtA games are “writers rooms” or that they “generate stories in the third person, and do so by deliberately dissociating mechanics from how those stories proceed”.
Lets try this: what, precisely, do you think Ive said in this topic?
That you don’t like PbtA games for reasons that are inaccurate.
Only in the sense that this topic exists to invite people to give their opinions on a given family of games. Which I have.
You and the other person responded by getting highly offended and spouting off about not being convinced by me, when I frankly do not give a flying naughty word about whether or not I convince you if anything. This isn't about you.
You clearly don't care for my opinion and despite your claims about supporting my opinions you haven't actually practiced that demand you have of me (all you've done thus far is just complain about me), so clearly you're not really even interested in talking to me at all.
So all I can say to you is get over it and disengage if you don't actually have anything to say.
I’m not offended by what you’ve said. I just think it’s misplaced, poorly explained, and inaccurate. Based on the poll results, there are many folks who’ve looked at this thread who’ve not yet played PbtA games. I’d hate for your comments to influence those folks.
I am not saying I am unable to come up with what the acid spray could do in game, but there are no mechanics attached to it, everything is left up to the DM.
Forgive me if you know how the game works already, but the Ankheg (or any other monster or NPC) doesn’t get an actual turn in Dungeon World or similar games. Instead, when the game calls for a move by the GM, they can use a monster move as their move.
A GM makes a move when the players look to him for what happens next, hand him a golden opportunity, or when the players’ dive call for a roll. The GM never rolls.
So if I’m a Fighter and I attack the Ankheg and roll poorly, I deal no damage and maybe it spits acid on me. That probably inflicts damage, but maybe it also leaves my sword covered in acid. Do I toss it aside and draw another weapon? Do I try to get the acid off before the sword is damaged or destroyed?
The monster moves are not specifically defined to give the GM the freedom to use the moves in different ways. It is a bit of a learning curve, but once you get used to it, it really allows for dynamic play.
Guess this just is not a game / system for me
That’s possible, for sure! I’d say to at least give it a try if the opportunity presents itself.
And of BitD-alikes, I'll just mention Spire (and its alternative, Heart), which are lovely (in a tragically doomed way). I don't even like supermagical settings or drow, but there we are.
Yes! Spire is amazing! As is Heart, but I really, really like Spire. I’m always glad when other people bring it up.