The PbtA-adjacent that I really wanted to love was City of Mist. I still like its core idea (instead of a single stat with plusses, you list which of your tags apply, getting +1 for each), but in actual play, things just didn't work out that well. I still really like its character sheet approach...
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But, as we can already see from this sample character, you run into issues like... Daredevil should be good at dodging, right? But if he's getting run over by a car, only his Outstanding Agility would help him, for a piddly +1. So when creating Daredevil, the player would have to know to stack up on multiple tags saying basically the same thing for what he wants to be good at.
And if you have tags that maybe apply, you start running into negotiations with the GM over the exact phrasing... 'hey, surely my Short-Range Targeting helps here, I meant it like Knows What's Around Him At All Times but that was too long of a phrase to write down, and oh hey, if I can Hear Distress Call, surely that means I could hear the car getting closer?'
And, turns out, listing 5+ phrases for every action you take can get a bit tiresome. You also need a big enough list to be capable enough, but then you can learn more, which can double their amount, and then that is a
lot of text. And all this was just about the thing that got me interested in the first place, the list of aspects making up the character. The rest of the system around it also felt fiddlier than it needed to be, so...