RJSmalls said:
It seems simple enough, I know, but I was wondering if someone could give me a roll-by-roll breakdown of a grapple in combat? The stuff that confuses me is the "move in" and "pin" and what-not. Do these all happen during the same round that the grapple is begun?
That is, if I want to start a grapple, do I make a touch attack (to grab my opponent),
Yes. You provoke an AoO first. If you take damage you can't make this melee touch attack to grab. Making the grab is an attack action, and you can make more than one as if making extra attacks (only with a full attack, of course).
then make a grapple check (to see if I start the grapple),
Yes, you make an opposed grapple role. If you win you deal unarmed strike damage and you have started the grapple, if you loose you fail to start the grapple.
and then move into his square (is this mandatory?),
In order to mantain the grapple, yes. If you don't, all you can do is grab, hold and deal unarmed damage. Then the grapple would end: you woudn't be grappling with your opponent afterwords.
and/or then deliver damage, pin, carry him, etc.
Now (after you've moved in, provoking AoOs as normal from anyone except your grappling opponent for your movement) You can do any number of things as attack actions (thus the number of times per round depends on how many attacks you get) by winning an opposed grapple roll:
*deal unarmed damage
*pin your opponent (everyone else gets a +4 to hit them)
*break a pin by anyone you're grappling
*escape the grapple
You can make attacks with light weapons while grappling
You can take a standard actoion to use the escape artist skill to escape a grapple (escape artist check vs. opposed grapple roll)
You can cast a spell with no somatic components and with material or focus components in hand. The spell must have a cast time of one action or less.
In the end it's like this:
1) Make touch attack to Grab (as an attack)
1a) provokes an AoO. If you take damage this grapple attempt ends
2) Make an opposed grapple check to hold. If the opponent wins this grapple check ends. If you win you deal unarmed damage. (part of the attack in #1)
3) Move into their square, provoking AoOs from everyone except the opponent you're now grappling. If you don't this grapple attemp ends.
4) While grappling -
4a) Damage opponent by winning an opposed grapple roll (as an attack)
4b) Pin an opponent by winning an opposed grapple roll (as an attack)
4c) Break an pin someone you're grappling with is holding by winning an opposed grapple roll (as an attack)
4d) Escape the grapple by winning an opposed grapple roll (as an attack)
4e) Attack with a light weapon (as an attack)
4f) Cast a still spell (if you have the M/F components in hand). Cast time must be 1 action or less (depends on spells cast time, either free or standard action, usualy)
4g) Wriggle free by winning an escape artist check vs. opposed grapple roll (standard action)
5) While Pinned - Immoble, others have a +4 to hit you
5a) Break the pin by winning an opposed grapple check (as an attack)
The only thing I'm uncertian about, setting it all down in writing, is how the movement is counted... there's nothing in it that I can see in either the PH or the FAQ....