Great - Now *I* Have a Paladin's moral dilemma - Sunless Citadel spoiler

Gee how very superior of you.

If I was in your party I would get pissed really fast that you wer judging my soul on a regualr basis to make I was still worth your presence.


enrious said:


Cool. The aasimar picked it up and blew it right away. My paladin tends to detect evil on the party members at regular intervals and when they pick up and/or use new devices.
 

log in or register to remove this ad

Offer to trade a good magic item to the Aasimar for the whistle. If the magic item offered is a lot better than the whistle then you get the hint that the player is ONLY keeping the whistle to cause the Paladin grief.



enrious said:


Right. I don't see any circumstance which would allow the paladin to remain associated with the aasimar if the aasimar keeps the whistle.

As I said, I think it's up to the aasimar not the paladin but I'd still like to see if there's any alternative action the paladin can take instead of going to the clergy. Sort of a middle step because I feel going to the clergy would be the last resort but one that the paladin would do without hesitation if he felt there were no alternative.
 

Riekhan said:


Have the whistle cause a problem. Change the rules of the whistle so that it has some nasty side effect. Or convince the assimar that the whistle is the cause of the party's strife. The aasimar could easily solve "his" problem by smashing the whistle.

I'm not the DM.

Depending on the party, I think it's a very good suggestion as none of the players know anything about the whistle aside from the zombie summoning and it's evil.

On the other hand, with some players I could see where it could be more interesting to not give it a big, obvious downside - after all look at how much role-playing has occured with it being present for less than 2 hours of game time!
 

DocMoriartty said:
Gee how very superior of you.

If I was in your party I would get pissed really fast that you wer judging my soul on a regualr basis to make I was still worth your presence.


2 things:

1) It has nothing at all with feeling superior to anyone - but let's face it, paladin's seem to walk around with giant bullseye's on them. Evil loves nothing more than to corrupt the most good; thus paladins must be always on the alert because evil can quite often be found where you least expect it. I equate the paladin regularly scanning for evil to be the equivilent of a fighter pilot "checking six" for danger. It's nothing personal; it's simply a survival technique.

2) Were you in my campaign, your character would likely have no idea I were doing such a thing nor would your character even be aware that paladins didn't have the all-time-on ability to scan for evil.
 
Last edited:

DocMoriartty said:
Offer to trade a good magic item to the Aasimar for the whistle. If the magic item offered is a lot better than the whistle then you get the hint that the player is ONLY keeping the whistle to cause the Paladin grief.

I'm with you; I think the paladin would gladly give up any items he had but we're low-level and the whistle is really the only magic item the party owns apart from some healing potions.

Hmm...that does give me an idea though - I can offer to give him my plate and masterwork 2hnd sword (and everything else the paladin owns) in exchange for the whistle.

I doubt he'd go for it but it's worth a shot.

Thanks!
 
Last edited:

Wolfspider said:

It's going to be more distruptive, I think, when the aasimar starts raising zombies all over the place. It'll be hard for your paladin (and the local townspeople) to stomach this kind of thing for too long.

Or maybe not. I think your just trying to stir up trouble.
 

Is there an official rule that a sucessful spellcraft roll won't tell you that a Paladin is using his special ability?

Paladins are rather legendary in any campaign world. I doubt there are many adventurers or even many above the average peasant who have not heard of the Paladins legendary adventure to just sense evil like he could smell it.



enrious said:


2 things:

1) It has nothing at all with feeling superior to anyone - but let's face it, paladin's seem to walk around with giant bullseye's on them. Evil loves nothing more than to corrupt the most good; thus paladins must be always on the alert because evil can quite often be found where you least expect it. I equate the paladin regularly scanning for evil to be the equivilent of a fighter pilot "checking six" for danger. It's nothing personal; it's simply a survival technique.

2) Were you in my campaign, your character would likely have no idea I were doing such a thing nor would your character even be aware that paladins didn't have the all-time-on ability to scan for evil.
 

You know I was thinking about it and your DM was awful liberal in your Detect Evil ability. The way the power works requires focus over several rounds. It seems odd that you just happened to be scanning long enough to focus on the whistle while the whistle happens to stay evil (you said it as only evil while it was being blown) long enough for you to focus on it.
 

Driddle said:


Or maybe not. I think your just trying to stir up trouble.

There's no way a paladin of Kelemvor is going to rest while such an item exists - especially held by a party member.
 
Last edited:

DocMoriartty said:
Is there an official rule that a sucessful spellcraft roll won't tell you that a Paladin is using his special ability?

Paladins are rather legendary in any campaign world. I doubt there are many adventurers or even many above the average peasant who have not heard of the Paladins legendary adventure to just sense evil like he could smell it.

Beats me but as per the MM, page 7, "Spell-like abilities are magical and work just like spells (although they are not spells and so have no verbal, somatic, material, focus, or XP components)." So I don't know exactly what you could base a spellcraft check on - DC 50 maybe?

Although an argument in your favor is the fact that spell-like abilities provoke an attack of opportunity. Hmm.

The problem with legends and legendary figures is that quite often the truth is different from the legend.

Oh wait, you actually argued in my favor as odds are the legend would be that paladins automatically know if evil is present instead of the fact that paladins must focus and concentrate when choosing to detect evil.
 
Last edited:

Remove ads

Top