Goumindong
First Post
But that doesn't actually make for a huge shift in damage, it just means a little extra. Because you can wear Bracers of Mighty Striking with a shield - it just can't be a magical shield.
Not unless you have a third arm you cannot for the same reason you cannot dual wield and use a shield at the same time either.
Hmm that's another thing to consider: The rogue should be flanking with me, so that limits Tide of Iron because if I push the foe away, he's not flanking anymore. The encounter power that lets an adjacent ally shift 2 squares can be helpful, though, because if he's not flanking he can use it to flank.
I guess I need to just sit down and think of what appeals to me more, and just roll with that.
As a shield fighter, in a situation like this here will be your optimal course of action, where E is an enemy, R is the rogue, F is you, and C/W is your cleric/wizard, and A is your archery ranger
Code:
...
EEE
.F.
.E.
.R.
.W.
.C.
.A.
The wizard and cleric will be wanting to make sure every combat is as much like the above corridor as possible using nasty zones that are hard to move through. The cleric is going to be buffing you for defenses if possible. The wizard is going to be keeping the enemy from getting around the rogue and you when its not proper(in fact, he can thunderwave enemies out from beside you on either side, and/or knock the enemy back into flanking without hitting anyone)
Your job, as the fighter is to keep as many enemies in front of you as possible with one enemy behind you to be flanked by the rogue. Everyone beats on the enemy flanked(except maybe you, who might want to ready actions to mess around with their front line and prevent attacks and the wizard who might want to ready thunderwave to punish people who think they can escape) and then you isolate another enemy.