khyron1144
First Post
hong said:You're just prematurely cynical.
Well, Diogenes has always been one of my greatest idols.
hong said:You're just prematurely cynical.
Reynard said:I agree. It is very DM dependent. I am of the opinion, however, that the more rules you have -- no, scratch that. the more situations for which you have rules is actually limiting. It breeds a "if you don't have the skill, you can't try it" attitude in many. Wheras, in games where there are fewer situational rules (like skills) it is up to the player to say "I hide in the brush and wait for them to pass, then gank them" and it is up to the DM to adjudicate such things. You'll have some DMs who say, "Sure!" and some who say "No Way!" and many that fall somehwere between.
Rothe said:How does 1eAD&D let me make a Fighter that has some stealth and/or can climb, you know, sortof like a young Conan but weaker?
Korgoth said:This fallacy seems to be trotted out alot. A Thief can move silently, but anybody can move quietly. A Thief can climb walls (ever try climbing a brick wall?), but anybody can climb a tree. A Thief can hide in shadows, but anybody can hide behind full cover.
So in 1e (and Classic, and OD&D, and 2e) all Fighters can hide, sneak and climb. Whereas in 3E, many Fighters cannot do these things.
Plus, if you used secondary skills in previous editions your Fighter could have all kinds of skills and abilities. Granted, not everyboy used those... some used "Non-weapon Proficiencies" or "General Skills" instead.
These arguments about 3E being less "restrictive" than previous editions largely don't hold up. In most cases 3E is more restrictive, as well as being more complicated and taking more effort to accomplish less. The one exception is free multiclassing, which I don't like but if you do like it 3E is the game for it.
Korgoth said:This fallacy seems to be trotted out alot. A Thief can move silently, but anybody can move quietly. A Thief can climb walls (ever try climbing a brick wall?), but anybody can climb a tree. A Thief can hide in shadows, but anybody can hide behind full cover. So in 1e (and Classic, and OD&D, and 2e) all Fighters can hide, sneak and climb. Whereas in 3E, many Fighters cannot do these things.
Korgoth said:Plus, if you used secondary skills in previous editions your Fighter could have all kinds of skills and abilities. Granted, not everyboy used those... some used "Non-weapon Proficiencies" or "General Skills" instead.
Korgoth said:These arguments about 3E being less "restrictive" than previous editions largely don't hold up. In most cases 3E is more restrictive, as well as being more complicated and taking more effort to accomplish less. The one exception is free multiclassing, which I don't like but if you do like it 3E is the game for it.
Korgoth said:So in 1e (and Classic, and OD&D, and 2e) all Fighters can hide, sneak and climb. Whereas in 3E, many Fighters cannot do these things.
Korgoth said:These arguments about 3E being less "restrictive" than previous editions largely don't hold up. In most cases 3E is more restrictive, as well as being more complicated and taking more effort to accomplish less. The one exception is free multiclassing, which I don't like but if you do like it 3E is the game for it.
Hong Ooi is my American Idol.khyron1144 said:Well, Diogenes has always been one of my greatest idols.
Korgoth said:So in 1e (and Classic, and OD&D, and 2e) all Fighters can hide, sneak and climb.