Greyhawk Game Starting

And another couple of questions for wysiwyg about the bow I am afraid :(

the damage should be 1d8 +3, mastercraft does not give a bonus to damage, just attack.

Lastly AC... I believe that the Mithral Breatplate should only be +5 AC. Mithral makes armor light etc but does not increase AC. Also, I am unsure about the Kite Shield... is that a Tower Shield? I am wondering about the +4 AC as I assume it is only a large shield whick would be +2 (also note that Rangers are not proficient with Tower Shields)
 

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Karl Green said:
And another couple of questions for wysiwyg about the bow I am afraid :(

the damage should be 1d8 +3, mastercraft does not give a bonus to damage, just attack.

Lastly AC... I believe that the Mithral Breatplate should only be +5 AC. Mithral makes armor light etc but does not increase AC. Also, I am unsure about the Kite Shield... is that a Tower Shield? I am wondering about the +4 AC as I assume it is only a large shield whick would be +2 (also note that Rangers are not proficient with Tower Shields)

I just checked in.
I'll change the bow stats.
It states that all mithral armors are MW - and therefore entitled to the +1 AC.
The Kite shield is similar to a tower shield (I didn't read that little bracket by armor proficiencies) Guess you're right. I'll change to a regular (yet very stylish) shield instead.
 


Rayex said:
MW armor do not give +1 AC, only lessen Armor Check penalty by 1!

Which does not stack with being mithril. It is considered masterwork quality, but it doesn't recieve a double bonus. Like enchnated weapons are masterwork quality, but a +1 longsword is not +2 to hit.
 

rangerjohn said:
Which does not stack with being mithril. It is considered masterwork quality, but it doesn't recieve a double bonus. Like enchnated weapons are masterwork quality, but a +1 longsword is not +2 to hit.

Gotcha. Another change needed. I'll get there yet :o .
 


On second thoughts forget the shield.
I'm going to change to using a bastard sword two handed. Let's see:

AB = +11
+6(BAB) +1 (Magic) + 3(STR) +1 (Weapon Focus)
(make it +10 and use +1 for power attack)

Damage: 1d10+8
+5 (1.5 x Str) + 1(Magic) +2(power attack)
 

wysiwyg said:
On second thoughts forget the shield.
I'm going to change to using a bastard sword two handed. Let's see:

AB = +11
+6(BAB) +1 (Magic) + 3(STR) +1 (Weapon Focus)
(make it +10 and use +1 for power attack)

Damage: 1d10+8
+5 (1.5 x Str) + 1(Magic) +2(power attack)

So he always power attacks :) OK, I do like using Power Attack two-handed that is for sure!
 

OK, more work on the character...


Philo Jurament
Male Human
Paladin 6


Medium Humanoid
HD 6d10+6; hp 56;
Init +1;
Spd 20 ft/x4;

AC 20 (+8 armor, +1 shield, +1 dex)
touch 11,
flat-footed 19;
Base Atk/Grapple +6/+9;
Full Atk +11/+6 Two-handed (2d6+5;19-20/x2, +1 Greatsword),
+7/+2 Thrown (1d4+3;19-20/x2, Dagger(Thrown));
AL LG;
SV Fort +8, Ref +5, Will +6;
Str 17(+3), Dex 12(+1), Con 12(+1), Int 10(+0), Wis 14(+2), Cha 14(+2);
Skills: Concentration +4, Diplomacy +11, Heal +3, Knowledge (nobilty) +1, Knowledge (religion) +5, Sense Motive +9, Ride +4
Feats: Weapon Focus (Greatsword), Power Attack, Cleave, Improved Smiting

Special Abilities: Aura of good, detect evil, smite evil 2/day, Divine grace, lay on hands, Aura of courage, divine health, turn undead, remove disease 1/week

Spells: 2 1st level/day

Possesions: +1 Greatsword, +1 Mithral Half-plate, dagger, holy symbol of Heironeous, standard equipment pack


Mount:

Warhorse, Heavy
Large Animal


Hit Dice: 6d8+12 (45 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach:10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats:Endurance, Run

Special Abilities: Empathic link, improved evasion, share spells, share saving throws

Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.
 

Is Furyondy OK as a place of origin for my character?

If so, I'll have my character a veteran of conflicts wiht the empire of Iuz. I'll tget a more complte background later today...
 

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