CHANGECAT
CHANGECAT
Domestic Cat Form
Tiny Magical Beast (Shapechanger)
Hit Dice: 4d10 (22 hp)
Initiative: +2 (Dex)
Speed: 25 ft
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Attacks: Claw +8 melee, bite +3 melee (BAB +6)
Damage: Claw 1d3-2, bite 1d2-2
Face/Reach: 2 1/2 ft/0 ft
Special Attacks: Improved grab, rake 1d2-2
Special Qualities: Alternate form
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 5, Dex 15, Con 10, Int 2, Wis 12, Cha 8
Skills: Balance +12, Climb +4, Hide +16*, Listen +7, Move Silently +12, Spot +7
Feats: Alertness, Weapon Finesse
Plains Cat Form
Medium-Size Magical Beast (Shapechanger)
Hit Dice: 4d10+8 (30 hp)
Initiative: +4 (Dex)
Speed: 40 ft
AC: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Attacks: 2 claws +8 melee, bite +3 melee (BAB +4)
Damage: Claw 1d3+3, bite 2d6+1
Face/Reach: 5 ft/5 ft
Special Attacks: Improved grab, rake 1d4+1
Special Qualities: Alternate form, sprint
Saves: Fort +6, Ref +8, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 8
Skills: Balance +14, Climb +6, Hide +18*, Listen +7, Move Silently +14, Spot +7
Feats: Weapon Finesse
Climate/Terrain: Temperate forest, plains, and hills
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral (good tendencies)
Advancement: 5-8 HD (Tiny); 9-12 HD (Small)
The changecat is a feline creature with the ability to change form from a small house cat into a large plains cat. In the smaller form, it is identical to a normal domestic cat. Its coloration runs the full spectrum of colors and patterns that a normal housecat may have, but its eyes are steadier and more confident. The creature spends most of its time in this smaller form, as it requires less food to sustain itself.
When this beast is in its larger form, it is very sleek, powerful, and fast. Its tawny coat is more like a lion’s than a cheetah’s, lacking spots of any sort. Its claws are not retractable in this form, and are designed for traction as much as for fighting.
Changecats are the result of a wizard’s experiments to engineer a perfect animal companion and guardian of his most valuable treasures. By manipulating a housecat magically, he was able to create the first changecat, which was then able to breed true with any feline animal. Changecats roam the wilds of the world, but are still often encountered as pets among the rich and powerful. Changecats have an affinity for humans, elves, and half-elves, and regards other humanoids with suspicion. If a humanoid treats it kindly, there is a good chance that it will adopt that person and become a traveling companion. It will remain in housecat form, and its new friend will probably not learn its true nature until the changecat’s companion becomes threatened.
COMBAT
A changecat rarely fights anything larger than itself while in the smaller form, and will switch to the larger form as quickly as possible. It hunts mice, small rats and birds in its natural form, but while in plains cat form it will go after larger prey such as deer or antelopes. Its preferred hunting tactic is to stalk from concealment until it gets within 100 yards of its prey, then burst forth with amazing speed. Changecats do not hunt intelligent creatures, and only attack them if they attack first. They have no natural enemies, but they have displayed an antipathy for goblins, orcs, and half-orcs.
Improved Grab (Ex): To use this ability, the changecat must hit with both of its claw attacks (or its single claw attack, in domestic cat form). If it gets a hold, it can rake.
Rake (Ex): A changecat that gets a hold can make two rake attacks (+8 melee) with its hind legs for 1d2-2 damage each in domestic cat form, and 1d4+1 damage each in plains cat form.
Alternate Form (Su): A changecat’s natural form is that of a small housecat. It can assume the form of a Medium-Size cat, similar in size and bodyline to a cheetah. Changing form is a full-round action. A changecat can make this change up to five times per day.
A changecat remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the changecat revert to its natural form when killed. A true seeing spell, however reveals its natural form if it is in plains cat form.
Sprint (Ex): Once an hour, a changecat in plains cat form can take a charge action to move ten times its normal speed (400 ft.)
Skills: Changecats receive a +4 racial bonus to Hide, Spot, and Listen checks and a +8 racial bonus to Balance and Move Silently checks. They use their Dexterity modifier for Climb checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
The changecat first appeared in Greyhawk Adventures (1988), then in Monstrous Compendium Forgotten Realms Appendix II, MC11 (1991).