Greyhawk Setting Ressurected? Sorta Kinda..

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Not quite

Actually, Redgar, the female minotaur tries to abduct the human fighter with highest desireable attributes (strength and Cha IIRC). If the party is unable to rescue him, he will lose HONOR (not necessarily damage) when his fate is discovered.

Characterizing it as "abducts player character and does damage to character through rough sex" is a bit misleading.

Not unlike many abduction sequences with NPCs, except here it happens to a PC and thus details have to be given as to WHAT happens if the PC gets caught.
 

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The adventures I've seen so far for HM have been good (Little Keep being my favorite), but I've been much more impressed with the actual rulebooks. The criticism I have of the modules is probably one not heard very often: I wish they were funnier. While they are solid adventures, they don't quite capture the "feel" of HackMaster I got from the rulebooks. I wish I could put my finger on what, exactly, is missing, but I have to admit I can't.
 

I'd like to see a Greyhack that was faithful to it's 1e roots. I'd like it best of Gary and Rob wrote the material. I don't have anything against Sergent but some of the Greyhawk Wars stuff was not quite my cup of tea. The whole Vecna issue kind of blew as well.

Another note. The LGJ in Dragon needs to be more than a forum for Prestige classes. I really liked the issues that delt with the Death Knights and the issue that talked about Spinecastle. Other than that... More prestige classes do me no good. I don't buy dragon anymore as that was the only thing that I really liked other than a few columns. When I read the Spinecastle article I came up with tons of ideas of how to base an adventure around it. When I see a Prestige class for Knights of the Chase I get nothing.
 

Re: Not quite

Hard8Staff said:
Actually, Redgar, the female minotaur tries to abduct the human fighter with highest desireable attributes (strength and Cha IIRC). If the party is unable to rescue him, he will lose HONOR (not necessarily damage) when his fate is discovered.

Characterizing it as "abducts player character and does damage to character through rough sex" is a bit misleading.

Not unlike many abduction sequences with NPCs, except here it happens to a PC and thus details have to be given as to WHAT happens if the PC gets caught.

Actually he takes damage, that she heals for him if he goes negative as well as honor points, even more when found.

Regdar has no problem with humor, but the idea that Greyhawk will become Lampoon/Parody land Regdar will pass.
 
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>>>
Another note. The LGJ in Dragon needs to be more than a forum for Prestige classes. I really liked the issues that delt with the Death Knights and the issue that talked about Spinecastle.
>>>

You should check out the next issue of Dragon (#304), which should be getting into subscribers' hands about now. It's got another "Places of Mystery" article by Gary Holian (like the Spinecastle article). Two more places of adventure--the Dragonshead Barrows and the Hool Beacon. After that, we've got a bunch of deity-specific paladin information in #306. After that, the section is moving into Polyhedron. The first article will be a very large overview of Rary's Bright Lands and more fun stuff will follow thereafter.

--Erik
 

See, this is the sort of thing we're all worried about the Kenzer version ignoring.

I don't see why people say that Greyhawk is a world that doesn't get updated very much. Greyhawk has a lot of new stuff happening on it regularly. The 2E stuff around the end of the 2E era were great. The stuff we get in the LGJ helps to keep the setting moving. Chainmail (which I didn't like very much) had happenings on the here-to-fore unknown other side of the world. Greyhawk has a lot of stuff that altogether makes a very large contribution on top of the older, "classic" products. I'd hate to see that lost in Kenzer's Greyhawk (since we're already going to lose great stuff like the special PrC's).
 

Regdar said:
And Colonal, Regdar doesn't dislike you, Regdar may not agree with you or think highly of your stance on certain subjects, but Regdar hasn't said Regdar hates you..
That's what you get for putting an 8 into Charisma :p
 
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FWIW

First, to the peroon or persns who mentioned that money should not be a consideration in writing, get a life! Do you work your job for free? If so, you are either a fool or independently wealthy. I am neither. That the worker is worthy of his hire is certainly a truism.

The comment about a "rush" from being published is indicative of a very, very newbie to vocational authorship...

It is also absurd to assert that a published work becomes the property of others. That is a notion that can not be supported in any logical fashion. Intellectual Property and trade marks remain with the owners of such rights. This is quite proper--at least to all persons who believe in the right of private property as guaranteed by the U.S. Constitution.

In regard to payment for creative work, as I see it, many game publishers are taking advantage of creative talent by not adaquately compensating them for their work. As it stands, all I ask is what regular SF & F book authors get for their work--and that isn't Harlan Ellison's $1 per word by a long shot :eek: Gaming is sorely in need of a guild for creative persons, something akin to the SFWA organization.

About what world setting was first for the D&D game, it is Greyhawk. It could be no other, for there was no D&D game until I wrote the material in 1972 and 73--and that's when the basis for the WoG was layed down. Of course there were many worlds of make-believe before that, including REH's Hyborean Age world, JRRT's Middle Earth, but that's beside the point.

As for Kenszer & Company's revision of the World of Greyhawk, David Kenzer has contacted me about participating in the project. I have not yet decided on agreeing to work on it or passing. As it stands I have a very full work schedule, and the number of changes made to the base work are such that the original has been so altered in concept and purpose that I am not sure I can lend anything constructive to the effort.

Of course I designed the Oerth to be open and accommodating, to allow each creative DM using the setting to personalize it to suit the wants and needs of his campaign and player group, so alteration per se. is not a matter of concern to me. The whole pirpose of the world setting was just that, so quantification and over-structuring is a concern. To my thinking, those destroy the purpose of the work. Greyhawk was supposed to be a place where there were always more unanswered questions than there were known facts. A place of mysteries and anomalous things.

So there are my comments regarding this thread. Sorry not to have caught it sooner, but as I said, I am very busy.

Cheerio,
Gary
 


I have the Hackmaster players handbook.

ColonelHardisson said:


I don't think the adventures are better. Different, but not really better. The game is better,

That is your opinion.

The game is different not better, this would be a fact. :p
 

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