Greyhawk Setting Ressurected? Sorta Kinda..

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ColonelHardisson said:
The adventures I've seen so far for HM have been good (Little Keep being my favorite), but I've been much more impressed with the actual rulebooks. The criticism I have of the modules is probably one not heard very often: I wish they were funnier. While they are solid adventures, they don't quite capture the "feel" of HackMaster I got from the rulebooks. I wish I could put my finger on what, exactly, is missing, but I have to admit I can't.

In my review of Little Keep in Black Gate magazine (the pertinent issue should be in bookstores soon) I alude to this. The feel of Little Keep is inconsistent. I think that it is sort of the nature of the beast, though, and probably unavoidable.

There is a tension in Hackmaster between making it funny to read and playable on a rules level. In the rule books this was balanced very well because in the tradition of AD&D the rulebooks include a lot of advice interspersed with the rules. The advice (warnings, admonishments, etc. as the case may be) is where most of the humor resides.

There is little advice in a module -- most of it is confined to the introductory material. Modules are also more limited in size and scope, so there is not much room to add humorous mechanics in the adventure proper and if all of the NPCs were kooky then the module probably wouldn't be very playable. Most are a little quirky, but not with the same frenetic, hormonal kraziness that characterizes the difference between Hackmaster and 1e.

It is also a low-level adventure, so if you play Hackmaster because you want an "over the top" session -- well, the top isn't that lofty at levels 1-3. I can only imagine that the authors were probably feeling the pinch.

What you end up with is a solid adventure with a very funny introduction and the difference in tone is a bit off-putting. I like Hackmaster more to read than to play (that is just my personal preference, though, I'm sure that it is playable) so this was an issue. Others, who are looking for a good, playable module for Hackmaster, will probably be more than happy with it.

Cheers.
 

Enceladus said:
I have the Hackmaster players handbook.



That is your opinion.

The game is different not better, this would be a fact. :p

Well, yeah, it's my opinion. I didn't know it was an encyclopedia article I was supposed to be writing.
 

Re: FWIW

Fourecks[/i] [B]You'll also notice that Col Pladoh hasn't piped up yet. And I highly doubt he will...[/B][/QUOTE] [QUOTE][i]Originally posted by Col_Pladoh said:
So there are my comments regarding this thread. Sorry not to have caught it sooner, but as I said, I am very busy.
I'm honestly glad that you proved me wrong.

Fourecks[/i] [B]Writing and publishing isn't just about making money said:
First, to the peroon or persns who mentioned that money should not be a consideration in writing, get a life! Do you work your job for free? If so, you are either a fool or independently wealthy. I am neither. That the worker is worthy of his hire is certainly a truism.

The comment about a "rush" from being published is indicative of a very, very newbie to vocational authorship...
Nice flame. Feeling a little testy?

I never said money isn't a consideration. I said it wasn't JUST about making money. And if you don't get a buzz out of sharing your work, then maybe you should find another job. I know writers with far more experience than you who still get a buzz out of what they do. But then, that's because they love it. Do you love writing, Gary?

Fourecks[/i] [B]Whenever someone writes something and publishes it said:
It is also absurd to assert that a published work becomes the property of others. That is a notion that can not be supported in any logical fashion. Intellectual Property and trade marks remain with the owners of such rights. This is quite proper--at least to all persons who believe in the right of private property as guaranteed by the U.S. Constitution.
You ignored the crux of what I was saying and also the comment about it being a metaphysical argument.

Of course, if you believe that, metaphysically speaking, your work remains your property, then I would ask whatever became of the philosphy that 'Greyhawk is for all DM's and players'? A lot of people embraced that philosophy and a lot of players and DM's still do.

I would also wonder, if you don't believe in the above, just how you feel about the following comment:

The whole pirpose of the world setting was just that, so quantification and over-structuring is a concern. To my thinking, those destroy the purpose of the work. Greyhawk was supposed to be a place where there were always more unanswered questions than there were known facts. A place of mysteries and anomalous things.
I disagree that there has been any work that has quantified or over-structured the setting beyond the ability to enable DM's to create further material for their own use. Nor do I think there are any less an amount of mysterious or anomalous things.

In fact, I would posit that the material presented in both 2nd and 3rd ed., after your departure, has actually given far more options than it has closed down and that, in total, the world is far richer and more useable than it was before those materials were presented.

And that is all just on the basis that you use everything as written and don't alter a thing, which I would further propose that not a goddamn, single DM does, with ANY setting.

In fact, I would propose that Canonfire!, The Codex of Greyhawk, Oerth Journal and Best of AOL write-ups are proof in the pudding of this very notion.

Lastly, I would quote the Savant Sage, Iquander, aka Erik Mona, from a preface to one of the Oerth Journals, a fan-based publication freely available on the net:

"A common criticism leveled against the World of Greyhawk campaign setting is that, in the nearly 20 years in which it enjoyed full product support, all of its possibilities of expansion have been explored. Balderdash. This issue of the Oerth Journal yet again explodes that myth. As long as there are talented and creative Dungeon Masters creating new material for their own campaigns, the chance of expending Oerth's possibilities is nil."

Greyhawk, like no other setting, is that of the fans. To deny them, is to deny the great thing you did by creating the original material which inspired so many people to love the setting and create for it.
 
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originally posted by Fourecks:

Interestingly enough, you go on to say later:


quote:
--------------------------------------------------------------------------------
Originally posted by Fourecks
Of course I designed the Oerth to be open and accommodating, to allow each creative DM using the setting to personalize it to suit the wants and needs of his campaign and player group, so alteration per se. is not a matter of concern to me.
--------------------------------------------------------------------------------


To me, this contradicts the above stance.


quote:
--------------------------------------------------------------------------------
Originally posted by Col_Pladoh
In regard to payment for creative work, as I see it, many game publishers are taking advantage of creative talent by not adaquately compensating them for their work. As it stands, all I ask is what regular SF & F book authors get for their work--and that isn't Harlan Ellison's $1 per word by a long shot Gaming is sorely in need of a guild for creative persons, something akin to the SFWA organization.

I don't see how the former contradicts the latter. He's saying in the former (I'm assuming you meant to attribute the quote to him, not yourself) that the setting is intended to provide a lot of latitude for the individual DM. In the latter, he's talking about being paid for what he wrote. I think I see the connection you're trying to make, but it's not there. Are you saying that since he wants such a setting to be that customizable, that he shouldn't be paid for it?
 

Re: Re: FWIW

Fourecks said:


I'm honestly glad that you proved me wrong.

That's pretty obvious from the lengths you went to "respond."

Nice flame. Feeling a little testy?

Expressing an opinion is a flame? My, how touchy you seem yto be about the subject in question.

I never said money isn't a consideration. I said it wasn't JUST about making money. And if you don't get a buzz out of sharing your work, then maybe you should find another job.

Gosh, kid, I always thought one got a buzz from alcohol and the like, and that a sense of satisfaction and accomplishment came from publishing one's cretaive work. That work, just to remind you, is why you are posting on this website. I have been paid for my writing for something over 30 years now, and I've lover the work since the begining.

I know writers with far more experience than you who still get a buzz out of what they do. But then, that's because they love it. Do you love writing, Gary?

Really? You "know writers with far more experience then" I have? Know them personally? Pray tell who is in that list? As a matter of fact I have written more gaming works than anyone I know of, and am actively at it, being published. Admittedly having only nine novels, one collection of short stories, two "how-to" books and a handful of short stories published doesn't stack up against a lot of other fiction authors. When the gaming products and articles and essays are added though, the millions of words there weigh pretty heavily. So come on, and enlighten me about the "far more experienced" persons you know well enough to judge their motives. Frankly, I think you are just blowing smoke to i8mpress the audience, but I could be in error.

You ignored the crux of what I was saying and also the comment about it being a metaphysical argument.

Of course, if you believe that, metaphysically speaking, your work remains your property, then I would ask whatever became of the philosphy that 'Greyhawk is for all DM's and players'? A lot of people embraced that philosophy and a lot of players and DM's still do.

Metaphysics is not somethiing I waste time considering opther than for mental exercise when enjoying the company of friends. To me it is, as is philosophy about which Ambrose Bierce said: "A road of many paths all leading fron nowhere to no place.

Thet there are legal rights held by the owners of Intellectual Property is not sonething one need "believe in," for that is fact.

The fact is WOtC owns the legal rights to the World of Greyhawk, and of coruse that's a fact I do not dispute.

I would also wonder, if you don't believe in the above, just how you feel about the following comment:

You have posted to the Greytalk forum but I wonder if you've seen the, close to, 400 articles written by fans of the setting, for the setting, on the associated website, Canonfire.

The world has been embraced by the fans and now you would say they can't have it?

I haven't the faintest idea what you mean. Ther fans can have whatever WotC chooses to give them. The IP does not belong to me, and i have no say in the matter.

Interestingly enough, you go on to say later:

To me, this contradicts the above stance.

You have lost me totally.

Interestingly enough, I've advocated for a similar thing. Of course, I haven't been heard because I'm... well, I'm me. But feel free to start a union/guild to support the rights and interests of RPG publishing/writers. I'd be the first to join, if I felt it was a legitimate attempt to help those concerned.

A union organizer I am not. Sorry.

However, I would also quote David Kenzer from a post on his boards:

"I'd say the odds of Gary doing it are really low, but we'll try anyway. It's a large project and my guess is that he'd charge so much that we'd lose our shorts putting out."

You have a reputation for demanding unreasonable prices for work on Greyhawk. Whether the reputation is deserved or not, it still exists and it was to this that I referred.

Another assertion of baseless sort; "reputation for demanding unreasonable prices for..." What is that statement based on? David Kenzer's words? As a matter of fact I have had offers from other publishers who felt the royalty rates requested were fair and reasonable. So you can't have spokne to them. As I have not shopped the project elsewhere, that leaves only Kenzer. Sir, I say again you are blowing smoke.

I add that I have not offered any Greyhawk related work to any publisher, other than my fiction based thereon, that being my IP or that of Trigee Enterprises. Thus if there is such a "reputation" being bandied about, it is a complete falsification and a canard.

I disagree that there has been any work that has quantified or over-structured the setting beyond the ability to enable DM's to create further material for their own use. Nor do I think there are any less an amount of mysterious or anomalous things.

In fact, I would posit that the material presented in both 2nd and 3rd ed., after your departure, has actually given far more options than it has closed down and that, in total, the world is far richer and more useable than it was before those materials were presented.

And that is all just on the basis that you use everything as written and don't alter a thing, which I would further propose that not a goddamn, single DM does, with ANY setting.

In fact, I would propose that Canonfire!, The Codex of Greyhawk, Oerth Journal and Best of AOL write-ups are proof in the pudding of this very notion.

You are entitled to your opinion. You have stated it, at length I must add, and we clearly do not agree.

Lastly, I would quote the Savant Sage, Iquander, aka Erik Mona, from a preface to one of the Oerth Journals, a fan-based publication freely available on the net:

"A common criticism leveled against the World of Greyhawk campaign setting is that, in the nearly 20 years in which it enjoyed full product support, all of its possibilities of expansion have been explored. Balderdash. This issue of the Oerth Journal yet again explodes that myth. As long as there are talented and creative Dungeon Masters creating new material for their own campaigns, the chance of expending Oerth's possibilities is nil."

Greyhawk, like no other setting, is that of the fans. To deny them, is to deny the great thing you did by creating the original material which inspired so many people to love the setting and create for it.

Heh, and I read that differently. It is possibly for "the fans" but not for the creative DM who wants his WOrld of Greyhawk to be unique.

There is no sense in my arguing with a fait accompli, and the matter is as it is. I have no quarrel with those who find it to their liking. It is a matter of perspective and individual preference.

Cheerio,
Gary
 

work, just to remind you, is why you are posting on this website.


I really dispise comments like this. All it says is, "If it weren't for me, you couldn't make opinions about this because it wouldn't have existed. So, although you're free to express your opinion, mine is more important because I'm me."

As no one who has posted on this thread is involved with the project of the Hackmaster Greyhawk a more constructive conversation might benefit everyone here.
 

ColonelHardisson said:
(I'm assuming you meant to attribute the quote to him, not yourself)
Oops, fixed.

ColonelHardisson said:
I think I see the connection you're trying to make, but it's not there. Are you saying that since he wants such a setting to be that customizable, that he shouldn't be paid for it?
Err... no, not at all. I'm saying that, metaphysically speaking, ie. not taking into consideration temporal laws, the setting is the fans.

By saying that it's customizable and by encouraging the input of fans, this only reinforces that stance. By then turning around and saying, "It's mine, mine, all mine!" I feel is a contradiction of the initial attitude.
 

Fourecks said:

Oops, fixed.


Err... no, not at all. I'm saying that, metaphysically speaking, ie. not taking into consideration temporal laws, the setting is the fans.

By saying that it's customizable and by encouraging the input of fans, this only reinforces that stance. By then turning around and saying, "It's mine, mine, all mine!" I feel is a contradiction of the initial attitude.

Pardon me, but I have not made any claim to ownership of the World of Greyhawk since 1985.

Of course I have properties that were developed concurrently with the material that TSR acquired and is now the property of WotC/Hasbro, but those were not divested by me. These are indeed my IPs. If they are developed and published, appropriate notice of that fact will be given on such works.

Cheerio,
Gary
 

Re: Re: Re: FWIW

Col_Pladoh said:
Expressing an opinion is a flame? My, how touchy you seem yto be about the subject in question.
In the way you did, yes, it is.

Col_Pladoh said:
Gosh, kid, I always thought one got a buzz from alcohol and the like, and that a sense of satisfaction and accomplishment came from publishing one's cretaive work.
Firstly, there is no mention of my age anywhere in this thread so I can only determine this comment to be derogatory. This, is a flame, whether you agree or not.

Col_Pladoh said:
That work, just to remind you, is why you are posting on this website. I have been paid for my writing for something over 30 years now, and I've lover the work since the begining.
No, I'm posting 'on this website' because I love my hobby. I'm posting in this thread because I love the Greyhawk setting. Something which I would argue, you do not.

Col_Pladoh said:
Really? You "know writers with far more experience then" I have? Know them personally? Pray tell who is in that list? As a matter of fact I have written more gaming works than anyone I know of, and am actively at it, being published. Admittedly having only nine novels, one collection of short stories, two "how-to" books and a handful of short stories published doesn't stack up against a lot of other fiction authors. When the gaming products and articles and essays are added though, the millions of words there weigh pretty heavily. So come on, and enlighten me about the "far more experienced" persons you know well enough to judge their motives. Frankly, I think you are just blowing smoke to i8mpress the audience, but I could be in error.
Yes, Gary, there are people in this world who have more experience than you do in writing and publishing.

And yes, Gary, I know them personally.

And no, I don't feel the need to name drop. Aside from which, I don't wish to associate myself with them, considering the vast amount of people I piss off on the net.

And I said 'more experience', not 'more experience writing gaming material'. That means the doors are open to any writer, regardless of whether they contributed to gaming or not. In fact, the vast majority of writers, publishers, editors, etc. that I know, have absolutely nothing to do with gaming, on any level.

As to whether I'm blowing smoke or not... eh, I really don't care what the audience thinks of me, as is evidenced by the mere fact that I post here. I have no doubt that my popularity is in the negatives here.

Col_Pladoh said:
Another assertion of baseless sort; "reputation for demanding unreasonable prices for..." What is that statement based on? David Kenzer's words? As a matter of fact I have had offers from other publishers who felt the royalty rates requested were fair and reasonable. So you can't have spokne to them. As I have not shopped the project elsewhere, that leaves only Kenzer. Sir, I say again you are blowing smoke.
It is not something I made up, which is why I posted the comment by David Kenzer. It is also not based on David's comments. The fact that we both have that understanding is proof that the reputation exists.

Whether deserved or not, is irrelevant to whether or not the reputation exists. I was merely pointing out the fact that you have that reputation.

Col_Pladoh said:
You are entitled to your opinion. You have stated it, at length I must add, and we clearly do not agree.
So you are saying that you dislike most, if not all, products that have been produced for Greyhawk after your departure from TSR, and think that they are detrimental to the setting as a whole?
 

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