Kemrain
First Post
If there's a better forum for this to be in, I apologise for not having the forsight to place it there...
The game I'm playing in will be taking a major overhaul rather soon. We're getting to a good campaign end point, having nearly completed all our objectives, and when we do, we'll break from the game and change systems.
We'll be moving up to 3.5 game rules, adding in some house rules, maybe taking some elements from Monte's Arcana Unearthed, and using Ken Hood's Grim and Gritty system.
I'm excited about the changes and looking forward to upgrading. You'd bearly recognise the game we'll be playing when we start up again as D&D, and that's the way I like it.
However, lately my GM has expressed conserns about the Grim and Gritty sustem, the latest of which is the fact that under G&G, all classes recieve a bonus to AC, and in standard D&D, some classes already do (most notably the Monk and AU's Unfettered.)
Since Class defense bonuses stack and progress a lot like saving throws, and our group multiclasses a whole lot, we've instituted a rule that states when you pick up a new class, your class defense bonus is one less than it says you get. This way you can't have a 6th level character with a base AC of 22 without a dexterity bonus. My GM, however, was worried about how class defense bonuses will interact with the bonuses some classes already give.
I think that everything should just stack, as the classes with the core bonus can't wear much armor (And in G&G, armor = DR, not Bonus AC.) It will come down to a character avoiding 19 out of 20 hits, and being dropped on the 20th. For some reason, my GM objects to this, and I can't figure out, for the life of me, why it would be an issue.
My question is this: Those of you who have played games where characters get class based AC bonused, does giving the monk and unfettered their AC bonuses as well offset the balance of combat?
- Kemrain the Conserned.
The game I'm playing in will be taking a major overhaul rather soon. We're getting to a good campaign end point, having nearly completed all our objectives, and when we do, we'll break from the game and change systems.
We'll be moving up to 3.5 game rules, adding in some house rules, maybe taking some elements from Monte's Arcana Unearthed, and using Ken Hood's Grim and Gritty system.
I'm excited about the changes and looking forward to upgrading. You'd bearly recognise the game we'll be playing when we start up again as D&D, and that's the way I like it.
However, lately my GM has expressed conserns about the Grim and Gritty sustem, the latest of which is the fact that under G&G, all classes recieve a bonus to AC, and in standard D&D, some classes already do (most notably the Monk and AU's Unfettered.)
Since Class defense bonuses stack and progress a lot like saving throws, and our group multiclasses a whole lot, we've instituted a rule that states when you pick up a new class, your class defense bonus is one less than it says you get. This way you can't have a 6th level character with a base AC of 22 without a dexterity bonus. My GM, however, was worried about how class defense bonuses will interact with the bonuses some classes already give.
I think that everything should just stack, as the classes with the core bonus can't wear much armor (And in G&G, armor = DR, not Bonus AC.) It will come down to a character avoiding 19 out of 20 hits, and being dropped on the 20th. For some reason, my GM objects to this, and I can't figure out, for the life of me, why it would be an issue.
My question is this: Those of you who have played games where characters get class based AC bonused, does giving the monk and unfettered their AC bonuses as well offset the balance of combat?
- Kemrain the Conserned.