Grim n' Gritty thinking...


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arnon said:
OK, thats reasenable.



That could be an interesting Idea. though it does negate a bit the whole idea that armor doesn't help you avoid damage, just soften blows...

What about the Critical Hits and the Called Shots? Do you use them as is? Do the PCs even use called shots? As I said in my first post, I want to integrate the Critical Hit system from the revised GnG...

anon


We do use the Called Shot table from G&G 3.3, and ti works pretty well... While it's not perfect, It gives the PCs a few more options in an attack.
I don't recall at the moment if it's an actual rule in G&G or not, but I do rule that PCs can only make one attack, in the round that they make a called shot. You can't take a full attack action.

I've not looked at the called shot table in Revised, since the entire idea of the system really put me off. If I recall, It was a simplier table?

What other mods are people making to G&G 3.3? I'd love to improve our own version as well... Maybe we could put together a G&G 3.4 ;)
 

e1ven said:
I've not looked at the called shot table in Revised,

There is actually no Called Shots in the Revised per se, rather, it was joined with the critical hits. Critical Hits are made every time the attack roll surpasses the defense roll by a certain number (depending on the weapon, case in point: Longsword 19-20 = 8 or more). Once you score a threat you roll a confirmation but chose a location or an effect (these are much like the called shots effects from 3.3), and each effect has a certain penalty (examples: Disable Arm -4; Disable Head -8, Daze +0). The targets get some kind of save to do to avoid damage.

e1ven said:
entire idea of the system really put me off.

Me too, there are some things I do not like in the revised, but he did make other things much more simplere. For example:
Defense = Dex mod. + BaB or Base Reflex Saving Throw (whichever better) + Size + shield + other modifier.
...much simpler. and easier to calculate. Although it does bother me that there is no penalty to wearing armor... or should it bother me...

e1ven said:
Maybe we could put together a G&G 3.4

I think that would be cool.
I'll think about it and post some ideas later on

arnon
 

GnG revised...

arnon, there is a penalty to wearing heavy armor.. you still have the Max Dex portion.

I think those who have played CP2020 or WEG SW will appreciate the revision more than others. It is much simpler while maintaining the same level of 'you can *die* !' aspect.

The other thing to remember, the revision does not come shipped with the same disclaimer that used to be on the Sleeping Emperion website.. specifically that GnG is not a good fit for most campaigns.
 

Yhea, but in GnG 3.3 you get a penalty for defense depending on the armor you wear (-1 light, -2 medium, -4 heavy), it has nothing to to with Max Dex.

Primitive Screwhead said:
CP2020 or WEG SW

sorry for my ignorance but what are those?

Primitive Screwhead said:
that GnG is not a good fit for most campaigns.

yhea I know, But i'll be running it in Midnight. Its almost to perfect a fit :)
 


Time for my first REAL post in this thread.

As one of the players in e1ven's game, I must say that I love the 3.3 GnG system We don't use it as written, as he already said. Seasong created the YAARGH! (Yet Another Armor Revision, Good Heavens!) system for armor that gives both Defense and Protection, as well as reducing the number of Armor Feats (Flexable and Rigid, instead of Light Medium and Heavy) and some other stuff. It's neat, but the basic idea is that You have an even split between Defense and Protection, with odd points going to Defense. Chainmail is 3/2, while Full Plate is 4/4. This reduces the need to power through armor, while still keeping it worthwhile. We got rid of the Defense penalty for Armor, as it was counterproductive at this point. The downside of armor is it's weight, armor check penalty, need for feats, and max dex, which is enough to keep many, many people from wearing it.

We use Strength to hit, and all the PC's at this point either have, or are going to have, Weapon Finesse. We've actually been thinking about expanding the weapons that can be finessed, because the game mechanics reason for restricting the finessable intrinsic to low-damage weapons isn't necessary. (It costs a feat, damnit, I should be able to be as good as Brawney McStrong, at hitting, because I spent this feat.) We're also seeing a lot of characters picking up abilities that grant Int bonus to damage instead of Strength.

We use the Called Shot table, and it's been great, since we hit 9th level. We use a derivation of action points, and they get spent on Called shots a lot. Without them, I doubt they'd see as much use as they do, which is a shame. For the benefit you get, the penalties are rather steep, though once you get an extended threat shot at a vital organ that hits, you'll see why.

So far, good system, especially with our modifications. (I'm suggesting we switch Defense and Protection gained from Armor, giving Protection on odd numbers ie: Chainmail 2/3. Protection doesn't come up as often as real DR does, which is a pity.) the GnG system should be perfect for a Midnight game. Wish I could play in that!

- Kemrain the Unofficial Grim and Gritty v3.3 Spokesbeing.
 

Yaargh!?

Kemrain..If the YAARGH!? is postable, please do so.. if not.. please send to david.dekeizer at us.army.mil (yes.. I am military... :) )


P.S. - the copier of what Kemrain likes :lol:
 

New to this thread. Have not yet read it all the way through. I am curious: is it possible to acquire the toughness feat with this sytem? If so how does it affect your life bar?
 

Frukathka said:
I am curious: is it possible to acquire the toughness feat with this sytem? If so how does it affect your life bar?

Well in the 3.3 there is no life bar, but HP (grnated very few of them) so toughness which if i rememeber correctly gives you +3 HP... this is a lot in GnG

I'm not sure how it will work with the revised edition. Hmm... maybe add to the Soak score (acting as a kind of DR -\1), or maybe adda coupe of life-pips to the "Light Injury" square.
 

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