JoeGKushner said:
Just about finished it. Read the adventure, read the thing on the two races, read the bestiary, checked over some of the stats for the monster blocks. Haven't looked at mass combat yet but it looks relatively easy to understand.
It is. Look it over before you get to Book Three and decide how you want to run it (fast and loose, no battlemap, or very strategic with counters and such).
I suspect now that I'm getting ready to run it, this Saturday will be the first day, that I'll have more (specific) questions.
I'll be here to help. I'm all tingly with anticipation!
One thing that looks good, is outside of optional material, it looks like you only need this book and your core book (Grim Tales or whatever system you're using), to run it. Would that be accurate? (I'll be using it, Grim Tales and Black Company.)
"This book requires the use of a core rulebook from Wizards of the Coast."
But in particular, some of the Magi in Book Three and onward have spells from the SRD.
One thing I'm probably going to do, is pick up some miniatures from the War Gods line. they have a race of crocodile men that would be perfect for one of the races in here.
Not a bad choice. You could use D&D lizardmen for Bru, Yuan-Ti for Ra, Kuo-Toa for Suul... maybe Sahuagin for Lor. Yuan-Ti abominations for the Got, of course. This is what I plan to do. (I have plenty of everything except maybe the abominations). The yul? No idea.
Another option is to buy yourself a Marvy 1" circle craft punch (
http://www.marcopaper.com/craft_punches.htm) and pull out all those CCGs that are currently rotting in your closet. Find the ones with the best illustrations for what you want and punch out counters. (You can also glue them on cheap 1" washers from the hardware store so they can survive a sneeze.)
I've looked for some swamp tiles, but no luck with that. I'll probably also hunt down some random encounters appropriate for a swamp.
On the second point (random encounters) I'd recommend you just stick to the plot. If you're running a "cinematic" game-- and this adventure is cinematic in scope-- then really nothing should happen by random chance.
On your first point, you tell me what kinds of terrain you'd like to see in battlemat tiles, and I will put them together if at all possible. I can make 8" x 8" color tiles and you can print them and put them together.
Will you be offering the new races as downloads seperate from the core material? They look like they could be inserted into most campaigns for exmaple and could probably generate some added cash. It would also allow a reformatting. The text was pretty close together on the reptilian race and could benefit from some spacing as well as a monster manual stat block with the good old generic "warrior 1" standard and an advanced standard, as opposed to just racial traits.
I have so many irons in the fire right now, this is a pretty low priority.
I'm stoked for your game!
Will you be posting a review before, or after?
Wulf