Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!

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Now that's some power!
 

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Those are awesome! I have some WGoE figures-- jackals and mummies, mostly-- but I just don't have time to paint anymore!

Of course you'll want to convert them to hold some blaster rifles...
 

Went out yesterday and picked upsome Harlequin Miniatures Lioness (2), that I'll be using as Jaguars and some High Adventure miniatures that are chiefs of an African tribe. I'll be painting those on my day off tomorrow for use in the game Saturday.

In looking over chapter one, I've noted one feat some players may be interested in, Agile Riposte (pg 50 from Grim Tales).

1. Any illustrations of Pylong Gatgeway?

2. Still trying to figure out where in the BC world I'll place it. Shouldn't matter much since the BC world isn't like FR in that it's heavily detailed.

3. Page 6 makes reference to Jungle random encounter, but I believe you mentioned that the Valley should be used. It notes that we should see page 15 for a map and description, but the map is actually on page 16 (so I guess that would be see pages 15-16...)

4.Ditto with seeing the map on page 21 (it's on 22)

5. Andros, Sutoko and other character have no real hard details. No hair, eyes, weight, height, etc... No description block like you'd see in a monster. So now I've got to give almost every character here some physical descriptions. Most of them have a vague outline of what they're like but no hard details.

6. I'll be cutting the treasure by 10. Even with a silver standard, this is way more money than a BC campaign can really handle.

7. When talking about Stalking the Stalker, the rgleth type is not noted. I'm assuming it's Andro's rgleth hosted jaguars.

8. Whats up wit the map of the secondary ruins? By making it tilted to the side, it's a little hard to straight out copy.

9. Upon my (third/fourth) reading, I'm finding that author uses the word will a lot when it might not always be necessary. Personal preference.

More repots after the game on Saturday.
 

Joe,

Sorry no one's replied in a bit. I just knocked off my last exam. I've certainly noted all of your comments--and, hey, if enough buyers or fate can convince Ben to put out another edition, then your emendations are all going to get in.

Most importantly, though--did you end up playing on Sat? Have a report for us?
 

Let's see...

Most of the characters picked, well, not silly names, but names they thought fit the Black Company style naming conventions.

1. Silverblood: Noble. Poor fighter but best outfitted. Given temporary command of a small unit (10 other warriors outside of other PCs)

2. Wolf: Ranger.

3. Razorback: Weapon Master whose picked the Bastard sword to master in a two-handed style. Comes originally from the South, where the Black Company is going.

4. ?: New player whose character's name I'm drawing a blank on. He's just a striaght out fighter from the BC setting with longsword & shield.

5. Flame: Playing a wizard. Very brave player. Figures if he can get to 1st magnitude at 4th level, that he might be able to cast some psells instead of using his light crossbow.

Croaker approaches Silver and his men. Tells them of an alchemist paying good money but that the main force is still moving south looking for their origins but that if Silver wants to represent the Company, that he should ride out.

Gril leads them to the alchemist who I make a bit of an eccentric, ripping apart frogs with long jagged fingernails and he hires them for 100 gold, payable upon their return with the maps and other goods.

The party notices that all of the equipment that they're given looks like it's come from another company, perhaps one that tried to take the old man out...

Party moves east until Wolf sees the encampment of Sabib and his people. They decide to make their own camp and then head out in person to see what's around. A random encounter is called for and three bandits are rolled. I have them set up an ambush point. The ranger misses them, they miss the ranger. The others aren't so lucky and Razorback gets taken out in the surprise round due to the Black Company rules after missing his Fortitude save.

They finish them off and move back to the camp where one of the warriors, one "Knives", was actually a physician who got in bad with some people who make those who get in bad with him disappear. (Pretty much warrior with background of physician). He helps the healing move along.

The party then sets up five of their men in an area to rain longbow death down upon the encampment, but when they actually meet Andros, they form a bit of an alliance with him and decide to look around a bit.

They go to the village and take on the quest to get the reeds to cure the blood medincine. The sutu ambush the party with some traps and instead of running, the party fights it out. The ranger Wolf gets a short spear through the leg and takes a penalty to his checks, but they manage to win out and get the reeds and the friendship of the witch-doctor but the wrath of Malakar.

Now they're thinking about taking Andros up on his offer of exploring the secondary ruins, but don't trust Sabib or his crew.
 

How in the world did you get them to trust Andros-- but not Sabib?

How I wish I could be a fly on the wall for your game.

Be very careful of those random encounters, Joe. They may throw the players off the story.

"Wait... what about those bandits... What if they were sent by XYZ?"

That kind of thing.

Wulf
 

Well, Andros has been friendly, if a little reserved. He's been seen playing with his granddaughters and the players are a bit intrigued by his assistant.

Sabib on the other hand, looks like a reputed criminal from back north and I've already had those with a shady past link him with some 'gambling' houses as a lender or moneyman,from the north. Fits in well with him hleping to finance Andros.

As far as the bandits, well, I think Sabib explained it best. "I can't be in charge of my people every minute of the day, but if you bring me proof of any wrongdoings, I'll take care of it." The ironic thing is, that the bandits that the party took out were left by the party in the wilds and the wilds pretty much took care of the corpses by the time the party decided to try and link them to Sabib.
 

I put mine on order at my FLGS yesterday. Hope it arrives soon. Keep the details coming.

Wulf, any chance of a web enhancement with initiative cards? Or just the text for the stat blocks that can then be printed on cards? That would be snappy!

How about counters? I grabbed the art that was posted, which will come in handy for my 3D counters when I run the module. Any other art work is appreciated.

Hope this is doing well.
 


Wulf Ratbane said:
Me too! (I honestly don't know yet...)


Wulf

Well Grim Tales seems to be doing well still. Amazon only has 2 left in stock! I don't know how many they had but if they have sold through I would think that it was doing well. I would hope so at least. Now if they would only get their shipment of SLoC............
 

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