GlassJaw
Hero
You've had a few days to drool over it. You owe a review!
Well I've been away most of the weekend because of the holiday. I'm hoping to have something by the end of this week.
A few days really doesn't do this tome justice. As I said before, there is a TON of content in here.
How flexible are the scenarios that Wulf presents?
I'd say very flexible. In each chapter, there is one main quest that must be completely in order to get to the next but even that can be accomplished in a variety of ways. Getting to that point is very flexible as many different scenarios and adventures are listed. You can use as many or as few as you want.
How fast or slow can this go? What are leveling times like?
Again, this is pretty much up to the GM. You can jump right to the main quest in a section if you want to jump ahead. As far as leveling goes, XP awards are listed but they are mostly story awards. It's not really a "kill everything that moves" type of campaign.
And from what you've read what era do you think Wulf had mind for characters to start (I know it could be any but...)?
I know it's not the answer you want to hear but honestly, it's very tough to say. I'm basing this mostly on the first chapter which gives desriptions of starting backgrounds based on 3 time periods: archaic, modern, and post-apocalyptic. I got a future/post-apocalyptic vibe from it but again, it really works in a variety of time periods.
Any magic that can be aquired while on Cydonia?
Yes but it's pretty sparse. There is a unique form of magic that the sli'ess use but from what I've found so far, acquiring magic is piecemeal at best. There may be more of an opportunity to learn magic that I just haven't got to yet.