Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!

wow

I just read through my copy...it's truly epic. I'm not aware of any d20 supplement that details a campaign on this scale.

I'd like to see more sourcebooks like this one. How is it selling? Hopefully, well.

Ken
 

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scourger said:
Alas, I'm still waiting for my FLGS to get my copy in--over 2 months later.

Scourger, I would stop waiting. I've had a lot of problems with my fulfillment lately and it doesn't look like they are going to get any better in the short term.

I would recommend you (or your retailer) order directly through Indie Press Revolution.

Follow the link in my sig.


Wulf
 

Wulf Ratbane said:
Scourger, I would stop waiting. I've had a lot of problems with my fulfillment lately and it doesn't look like they are going to get any better in the short term.
I would recommend you (or your retailer) order directly through Indie Press Revolution.
Follow the link in my sig.
Wulf

I'll ponder it. I've left my FLGS holding the bag in the past, so I want to give them every opportunity to get it. Plus, I've got a Crhistmas gift certificate to use. But, I think I'll cancel the next time I'm in there buying comics. The only copy on eBay is from frpgames. I've dealt with them in the past and have been very satisfied. IPR does have that great GT & SoC bundle with free shipping...
 

JoeGKushner said:
As I noted in my review, you have to have a group willing to accept the fact that for about 85% of it, they are slaves in a low magic world.

I know this is an issue from a while back, but I have to take issue with this as a mischaracterization of the book. I think a more accurate characterization is something like 20-25% of the campaign. The way Matt and I viewed the book, the PCs are only really slaves in the sense that they have severe restrictions on their freedom of movement or ownership of personal property during Book 2 (out of 5 Books) and maybe the very beginning of Book 3. By the thick of Book 3, they are really Agents, in the Spycraft-type sense. They have become such valuable and powerful enough (and to some degree, trusted) heroes that their "masters" are really more like sponsors. They are even offered missions that they can decline rather than ordered to execute them. Yes, the PCs do not have the complete freedom to go off and build their own citadels or whatever, but I think the notion of being tied to a sponsor is hardly an unusual trope in RPGs to keep things moving in the right general direction. This was especially important in this book loose the details of the plotting already are in much of the campaign.

By Book 4, the PCs become military officers who lead entire units--it's true that this role, like any other military role, does not give them complete freedom to run off wherever they want, but in return, they get to command a significant number of underlings.

the rewriting involved would be trying to turn steak into chicken. They pretend to be penitent. Which doesn't necessarily protect them from say, being put into more dangerous situations where they really have little control or little cash.

If the PCs take the "rebels undercover" route, then I assume that part of the fun involved in doing so is doing the whole "double agent" thing, where you have to lead a double life and have to make do with limited resources and constantly deceive to avoid getting caught (see the early Alias seasons).

And it's not at all true that they always have few resources. Remember that as powerful members of the rebels or medicants, they would now be able to draw on the resources of the faction that they join, and possible quite significant resources and control. They could become, say, the leaders of particular cells and be able to have quite a bit of covert resources and underlings at their disposals.

None of this is to say that you were in any way wrong to have stopped your campaign when you did, Joe. I was quite grateful for the updates and liked reading them, and I hope that you did have fun while the campaign lasted, and that parts of the campaign serve as useful ideas for your game in the future.

Cheers,

Eric
 
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In a twist of irony, just as I was about to cancel my order at the FLGS yesterday, they came through with my copy of SoC. I have only read the intro and part of the Appendix on the Sli'ess, but it is impressive so far. The text density is good, which is an immediate good sign. There is a lot of information there, but the font is large enaough to be easily read. If the book continues at this level of detail, it will be a rich world indeed.

I hope to run it as an Omega World game. Alternatively, I would likely use the 3.5 rules. I skimmed the stat bloks and see little in the NPCs that can't be used as written. It has a Stargate and John Carter of Mars (Edgar Rice Burroughs) feel to it. I would like to accentuate the latter by making earthlings much stronger (higher STR or permanent bull's strength) and able to leap great distances (Spring Legs or as if permanently affected by a jump spell).

I have to stretch out reading this one, though. I'm running a D&D game with cross-genre characters; and there is nothing on anyone's release schedule that I'm looking for until June at the earliest.
 

tameszu said:
I know this is an issue from a while back, but I have to take issue with this as a mischaracterization of the book.
Eric

Well, opinions differ. I mean, like how the sponsors, late in the game now mind you, not in chapter one or two, put some stuff in the characters that will kill them if they don't come back. Yeah, they're masters of their own destiny. I didn't want to hash it out, but it's not like I was reading the book in Polish or something. There are very direct ties of the PC's being slaves through most of the book.
 

JoeGKushner said:
Well, opinions differ. I mean, like how the sponsors, late in the game now mind you, not in chapter one or two, put some stuff in the characters that will kill them if they don't come back. Yeah, they're masters of their own destiny. I didn't want to hash it out, but it's not like I was reading the book in Polish or something. There are very direct ties of the PC's being slaves through most of the book.

That adventure came up in discussions between me and the writers (Eric and Matt).

I knew I should have killed that adventure. I tried, Joe. :(

(It's not like I had a light editorial hand on the book, either.)

At any rate, that adventure is very definitely optional. Check the "Play Note" add the end. I would personally drop it every time. I can't imagine that adventure adding so much to the players' experience that it would offset the trouble it's inevitably going to cause.
 

Wulf Ratbane said:
That adventure came up in discussions between me and the writers (Eric and Matt).

I knew I should have killed that adventure. I tried, Joe. :(

(It's not like I had a light editorial hand on the book, either.)

At any rate, that adventure is very definitely optional. Check the "Play Note" add the end. I would personally drop it every time. I can't imagine that adventure adding so much to the players' experience that it would offset the trouble it's inevitably going to cause.

It's a good adventure but it's not for everyone. Heck, the big fights at the end with the government come about because the government still pretty much see the players as slaves no?
 

JoeGKushner said:
It's a good adventure but it's not for everyone. Heck, the big fights at the end with the government come about because the government still pretty much see the players as slaves no?

Well... No.

The big fight at the end with the government comes about because the government sees the PCs as a THREAT.

I think that pretty much encapsulates the empowerment that the PCs achieve. The goverment doesn't want to be toppled and the PCs have, at this point, achieved the power and status necessary to topple the government.

That goes far beyond the common understanding of "slave."

It's kind of like saying, "I wouldn't want to be Spartacus, cause he was just a slave."

(And as we all know, in the end, they ALL wanted to be Spartacus.)
 

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