Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!

Yair said:
can Cydonian characters rise up to replace the PCs if some die off? Does the book contains advice on how to handle PC deaths?

I should add that a number of the new races in the book are fully templatable and game-balanced for PC use--including all 6 sli'ess races--so a charitable GM could provide a unique treat for any player who loses a character, either permanently or temporarily.

BTW, we did actually consider a character tree concept (well, I was a fan) with a mechanic for level advancement and plotlines occurring in absentia, but it didn't make the cut. It may have been for the best, given how much substantive Cydonia content we needed to fit in there.
 
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tameszu said:
I should add that we designed a number of the new races fully templatable and game-balanced for PC use--including all 6 sli'ess races--so a charitable GM could provide a unique treat for any player who loses a character, either permanently or temporarily.

BTW, we did actually consider a character tree concept (well, I was a fan) with a mechanic for level advancement and plotlines occurring in absentia, but it didn't make the cut. It may have been for the best, given how much substantive Cydonia content we needed to fit in there.

Maybe it could be made into a web enhancement if it was developed. I would be interested in that! Heck, even an outline could help.
 

Fenris said:
Maybe it could be made into a web enhancement if it was developed. I would be interested in that! Heck, even an outline could help.

Just to clarify, do you mean the templatable races or the character tree or both?

Although the character tree didn't make it into the book, everything you need to create a PC version of the races I alluded to is included in Slavelords.

As for writing up a character tree web enhancement, you'd have to ask Ben for sure, but I'd consider it...
 

The character tree aspect. Especially the level advancement and plot lines occuring in absentia.

OK,

Santa Wulf,
Could we please see something like this as a web enhancement to Soc? (Heck anything else you guys couldn't pack into the print book would probably make great web enhancements). I don't want to be greedy, but if the stuff is just laying around.......... :p
 

Fenris said:
Santa Wulf,
Could we please see something like this as a web enhancement to Soc? (Heck anything else you guys couldn't pack into the print book would probably make great web enhancements). I don't want to be greedy, but if the stuff is just laying around.......... :p

Unfortunately in this case, "didn't make the cut" meant "never had time to develop it fully."

I might want to revisit it for future adventure sourcebooks, though, so you might see it eventually.

Last night I spent getting the Map Booklet ready to go-- just waiting for Mr. Kelley to post it to the downloads section. It's worth popping over to the Bad Axe Games site occasionally to look for new things.

We'll also have a few things up on RPGnow before too much longer...


Wulf
 

Wulf Ratbane said:
Unfortunately in this case, "didn't make the cut" meant "never had time to develop it fully."

I might want to revisit it for future adventure sourcebooks, though, so you might see it eventually.

Last night I spent getting the Map Booklet ready to go-- just waiting for Mr. Kelley to post it to the downloads section. It's worth popping over to the Bad Axe Games site occasionally to look for new things.

We'll also have a few things up on RPGnow before too much longer...


Wulf

Yeah, I was afraid that "didn't make the cut" meant "never had time to develop it fully" as well but I had hope :) I would like to see it though so save a few pages in the next publication.

Yeah Maps! I love maps, it really helps me visualize the world. I check the Bad Axe downloads regularly and will look forward to seeing it.

Could you mention titles or subjects that we will see on RPGnow soon? If not I understand, but I need to make my shopping list ahead of time since SoC will take up my budget for a while.
 

Fenris said:
Could you mention titles or subjects that we will see on RPGnow soon? If not I understand, but I need to make my shopping list ahead of time since SoC will take up my budget for a while.

-- Grim Tales Creature Creation Bundle (includes automated Excel spreadsheet for calculating CR)

-- Grim Tales Gamemaster Bundle (includes spreadsheet for tracking EL and XP, as well as the "Chi Rho" discussion)

-- Other "rules bundles" from Grim Tales (Spellcasting, Horror, Vehicles, Mass Combat).

I'm still trying to decide on pricing and possible bundles, so I'm open to suggestions.

Oh, and Heroes of High Favor: Dwarves might as well go up...


Wulf
 

I've just ordered a copy of both Grim Tales and SoC, as they look to be exactly what I've been looking for; I'm a fan of d20 Modern, but there were a few areas, notably magic, that I wanted to tweak. Looks like the work's been done for me!

Anyway, as I eagerly await my new books, I have a quick question about SoC:

Recently, my players have been itching to play themselves in some sort of modern game as a change of pace (and, perhaps, to improve roleplaying); do you think this sort of thing could work with SoC? I imagine I could concoct some initial hook, but is the rest of the campaign survivable for "regular joes," even heroic incarnations thereof?

In short, is there enough opportunity for "mundanes" to grow into the epic heroes of the endgame? If there is, it certainly sounds like a blast, and I think my players would get a kick out of the ride.
 

Lysander said:
Recently, my players have been itching to play themselves in some sort of modern game as a change of pace (and, perhaps, to improve roleplaying); do you think this sort of thing could work with SoC? I imagine I could concoct some initial hook, but is the rest of the campaign survivable for "regular joes," even heroic incarnations thereof?

In short, is there enough opportunity for "mundanes" to grow into the epic heroes of the endgame? If there is, it certainly sounds like a blast, and I think my players would get a kick out of the ride.

Absolutely! It would be a blast, and here's how I'd do it:

Rule Zero: Don't tell them what they're going to be playing.

Now, when you sit down to play, make each player decide the ranking of each of his own attributes-- not actual numbers, just have them order them from top to bottom in order of what they think their highest attribute would be to their lowest.

Hopefully you've got a couple of jocks or veterans in your group otherwise you could end up with a lot of pudgy smart heroes. ;)

Once the players have ranked themselves, assign them the Elite array in the order they laid out for themselves: 15, 14, 13, 12, 10, 8.

This eliminates any argument over whether "I think I have a 13 Charisma!" "No way, Joe, you're a 12 at best!" and makes sure everybody is on the same playing field.

Let them take whatever class they want. Grim Tales has very flexible skill choices, too, so let them pick their own skills according to GT.

For starting gear, I'd let them start with anything they want, within reason. Certainly any kind of K-Mart scale firepower they want-- any kind of hunting gear, really.

As for hooking them into the adventure, you could pitch the idea of a "hunting trip gone bad," which will probably lead them to think they're in some kind of Horror game-- which is fine! Have them stumble across the archaelogist's encampment and just go from there.

Slavelords is absolutely a 1st (mundane) through 20th (epic hero) kind of campaign-- and Grim Tales in general is set up so that characters tend to survive more through wits and roleplaying (ok, and action dice...) than combat and magic, anyway.

Once the players are caught and "marooned" on Cydonia, they'll have access to all the resources they need to finish the campaign. (Not that I'd throw away those Motorola walkie-talkies they brought along...)

I think your players will take to it like fish to water.

Frankly, I'm jealous of your game... sounds like it will be a blast...

Wulf
 

Rule Zero: Don't tell them what they're going to be playing.

This is exactly what I was thinking!

Your plan for assigning stats sounds both simple and fair, and should alleviate any protracted discussions during character creation. Thanks!

Hopefully you've got a couple of jocks or veterans in your group otherwise you could end up with a lot of pudgy smart heroes.

Oh, I certainly have a Charismatic and a Dedicated, but I do think there will be an inevitable bias towards the more mental classes, and towards computers and technology especially. Sight unseen, I'm hoping SoC will have some way to reward those kinds of skills.

Frankly, I'm jealous of your game... sounds like it will be a blast...

If I get it up and running, I'll try and keep you posted. Who knows, maybe my first story hour is in the works!

Thanks for the reply, Wulf.
 

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