Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!

Old One said:
I would love to see Critter Creation Bundle (w/spreadsheet), Character Creation Bundle (w/ form-fill PC sheet), GM Bundle and Mass Combat.

What sorts of things will the Character Creator need to do?

(And Old One, drop me an email regardless.)

Wulf
 

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This sounds great! Mark down another one sold! One question -- when can we expect to see it in the stores? I am waiting impatiently!

Thank!
 

Wulf Ratbane said:
What sorts of things will the Character Creator need to do?

I'd love to see something like the superb Heroforge engine, stripped down for Grim Tales. This would be ideal for me; Heroforge is the best I've seen at letting you easily add skill points, and it does a great job at auto-calculating everything. Even better, it's open source I believe, so an Excel guru could build off of it after stripping out the D&D material.

Page 1: House rules and variants. Here's where you would select all of your one/two/three skull (and action point) variants, and say whether or not you were using SLoC.

Page 2: Race & Stats, including sli'ess sub-races and stats if you selected SLoC on the House Rules page. This page summarizes race and class abilities (from talents and feats) and gives the stat block.

Page 2.5 (appears when necessary, as triggered by a check-box on page 2): Lethid templates.

Page 3: Classes.

Page 4: Skills.

Page 5: Languages (unless consolidated into page 3.)

Page 6: Feats.

Page 7: Talents.

Page 8: Spells and spell burn (triggers spell selection page, as per Heroforge.) Includes a place to add your own psionics and spell-like abilities, including number of times per day.

Page 9: Armor

Page 10: Attacks

Page 11: Enhancements

Page 12 & 13: Character sheet 1 & 2.

Page 14: (only when needed) Spell summary character sheet.
 

So Slavelords has a story hooks for a post-apok game?

Redline and Cydonia, mmmmm. good.

So would Creep be the unrefined stuff that powers the pylons?
 

Von Ether said:
So Slavelords has a story hooks for a post-apok game?

Redline and Cydonia, mmmmm. good.

So would Creep be the unrefined stuff that powers the pylons?

Yep, that would work.

Not a lot of vehicles on Cydonia, but you could easily import what vehicles are provided in Redline into the campaign. Could make it very interesting.

The Sli'ess are likely to have big gliders or ornithopters, plus anti-grav vehicles. There are a few anti-grav platforms mentioned in the text, but not in great detail.


Wulf
 

Piratecat said:
I've been reading SLoC over the last week, and I have to say that I'm floored. I'm seriously considering running this when my normal campaign finishes. If we take a sabbatical early next year (three group members will be new parents) I'm probably going to be starting this with 1920's characters.

Thanks for the comment, Kevin--it means a lot!

And that campaign sounds like it would rock...would love to hear about how it goes...no doubt, you'd run it better than I or Matt could ever imagine. :D
 


Wulf Ratbane said:
What sorts of things will the Character Creator need to do?

(And Old One, drop me an email regardless.)

Wulf

Wulf,

Thanks for the sheet...

What Kevin said on the Character Creator side...Heroforge or something similar would be awesome.

~ Old One
 



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