Wolfspider
Explorer
Wisdom Penalty said:* Unless Oprah adds the core books to her Book of the Month club.
Wizards of the Coast should be so lucky....
Wisdom Penalty said:* Unless Oprah adds the core books to her Book of the Month club.
Wulf Ratbane said:Can I ask, respectfully, why you think he's being closed minded about it?
I played 4E (well, the version available through H1) for the first time this week and I have to agree that it felt like D&D. Was the session deep, immersive roleplay? Not really. Did I have a lot of fun pretending to be a half-elven holy warrior zorching the snot out of a bunch of kobolds with the might of my god? Oh, yeah.Piratecat said:Having played 4e, I agree that the rules don't feel like 3.5. They do feel like "D&D" to me, though, and that's what I'm looking for. I absolutely love the new stat blocks; as a DM, they make me very, very happy.
In our first game, we had a mix of experienced players and people who aren't too experienced with D&D rules. Both groups adapted quickly. That bodes well to me.
But luckily, you've found a system that works for you. I think you'll be able to find 3.5 players for quite some time. I think that's a great thing.
nute said:Possibly because his quote says "opinions on 4e" and he hasn't seen "4e" yet, only the preview adventure. That's like judging a movie from a teaser trailer.
nute said:...but I have faith that the end result will be worth waiting for.
elijah snow said:Couldn't resist getting Shadowfell from Amazon (the 3 maps alone are worth the $20). Though I never plan to run 4e, I was secretly hoping it would be cool. Having glanced through it last night, my initial take on 4e is -
Wow, it's much worse than I could ever believe and extremely unappealing to a 3.5e grognard. I was open-minded, truly, and still need to read it more carefully, but if you're in the "I'm going to play 3.5e forever" camp, the real thing is not going to change your mind. It's just what we've been predicting and more.
A couple of key issues:
1. The Rules: The rules don't feel like 3e at all, and frankly don't seem any more "streamlined" on first glance. This is essentially a new game system. It's not unlike the feeling I got when I picked up Dark Heresy or Solomon Kane - my eyes just kind of glazed over the rules, and I'm pretty adept at all three previous editions. And the replacement/redefined rules seem clunky. Is it really easier to categorize monsters by type and by minion/lurker/fodder/whatever?
2. The Adventure: I don't like the look and feel of the adventure itself, from the new stat blocks to the mashing together of fluff, tactical encounters, and monster stats in the same page. It's not visually pleasing nor intuitive. Furthermore, nothing here makes me terrified to enter the Shadowfell.
I've got to say it leaves a sour taste in my mouth. I preordered the PHB, despite my vow not to ever run 4e, because I was still curious to see what had changed and what exciting ideas I could port into 3.5e. After seeing Shadowfell, I'm probably going to cancel it.
Transit said:But how can you have that opinion? You haven't seen "4e" yet, only the preview adventure. That's like judging a movie from a teaser trailer.