log in or register to remove this ad

 

D&D 5E Grumbling about New (and Announced) Releases


log in or register to remove this ad


DeviousQuail

Adventurer
I missed the boat with Critical Role so adventures and settings tied to it don't grab my attention. I might have been more interested in Fizban's if I wasn't coming off a long run of Rise of Tiamat. I'm good on dragons for the foreseeable future. The feywild doesn't do it for me as a setting. I prefer the feywilds to be setting adjacent if that makes any sense. Strixhaven is a cool concept but I'm not sure I need anything more than what I've already got to run a magical school setting. Ravenloft has never appealed to me though I wouldn't ditch the table if that's what everyone else wanted to play.

Just a bad run for me but there's always something around the corner.
 

pukunui

Legend
But what of they were a drsgon...man? Burnanating the countryside...?
In a previous 5e campaign, I played a dragonborn zealot barbarian named Trogdor. I gave him green scales but fire breath. He was also a champion of Bahamut, though, as we were fighting against Tiamat and her followers, so he tended not to burninate innocent peasants or their thatch-roofed cottages. He just burninated the bad guys.

I missed the boat with Critical Role so adventures and settings tied to it don't grab my attention
I don't think you really need to be a fan of CR to enjoy the Wildemount book or the upcoming adventure. I'm not a CR fan, and I mostly enjoyed what I've read in the Wildemount book. I'm also not an Acq Inc fan, but I love the Acq Inc 5e book.

These books are all made for as broad an appeal as possible, and everyone can find stuff in them that is useful for their own games.

I can all but guarantee that non-CR fans will be able to use the CR adventure. It will almost certainly be portable, either wholesale or in pieces, to other settings, including your own homebrew.
 

teitan

Legend
Not sure I would consider CR high magic myself any more than standard fare 5e materials even in the early 5e period. I do feel that I am jumping off the train with the Anniversary edition, too many changes hinted at for me but if it is your thing that will be awesome for you. I am just approaching 50 and had hoped that an anniversary edition would be little more than a refresh with some minor changes but it seems more like the changes from 3.0 to Pathfinder, a leap that gives lip service to compatible. I hope I find it to my liking though. It is a few years off so lots of time to sell me on it.
 

Delazar

Adventurer
I don't mind the CR book, I just hope it sets a precedent: publish a Setting book, then publish a Campaign or Adventure Anthology for that Setting. I wished they'd done the same with Eberron and Ravnica.

It kinda also happened for Ravenloft, only they did the Adventure first, and the Setting later. I'm fine with it.
 

DeviousQuail

Adventurer
I don't think you really need to be a fan of CR to enjoy the Wildemount book or the upcoming adventure. I'm not a CR fan, and I mostly enjoyed what I've read in the Wildemount book. I'm also not an Acq Inc fan, but I love the Acq Inc 5e book.

These books are all made for as broad an appeal as possible, and everyone can find stuff in them that is useful for their own games.

I can all but guarantee that non-CR fans will be able to use the CR adventure. It will almost certainly be portable, either wholesale or in pieces, to other settings, including your own homebrew.
A bit off topic but what did you find most enjoyable with Wildemount? From an outsider's perspective I saw a high fantasy world that takes inspiration from pre-renaissance Europe. That's a pretty saturated space even for someone like me who enjoys that stuff. Is there anything particularly interesting game or mechanics-wise?
 

pukunui

Legend
A bit off topic but what did you find most enjoyable with Wildemount? From an outsider's perspective I saw a high fantasy world that takes inspiration from pre-renaissance Europe. That's a pretty saturated space even for someone like me who enjoys that stuff. Is there anything particularly interesting game or mechanics-wise?
It’s been a while since I read it, but the standout for me would’ve been the different takes on the traditional evil races like the drow.

I also liked the new subclasses and some of the magic items. Some of the starting adventures were cool too.
 

Parmandur

Book-Friend
A bit off topic but what did you find most enjoyable with Wildemount? From an outsider's perspective I saw a high fantasy world that takes inspiration from pre-renaissance Europe. That's a pretty saturated space even for someone like me who enjoys that stuff. Is there anything particularly interesting game or mechanics-wise?
Not a whole lot in terms of game mechanics, other than a few fun gravity and time related spells and subclasses.

The Wildemount book has a lot, and I mean a LOT, of detailed DM prep notes on cities, nations, religions, NPCs, etc. that are ripe to be used for any world.
 

I wonder about the not-English-speaker market. There are lots of titles that weren't translated yet.

I guess Hasbro wants to use the TTRPG as an ideas laboratory to create new brands/IPs/franchises but the true main goal is the digital market. Some projects can be delayed because they would rather to be published with the launch of the videogame.

One of the future titles could be a module about the Gryphon Hill House, but not a true update of the old Ravenloft adventure but more like a mixture of reboot and sequel.

Dragonlance doesn't need a previous playtesting of Unearthed Arcana, but Dark Sun maybe, and not only for the three-kin.
 

Stormonu

Legend
I'm out of the loop on Critical Role (don't really WANT to know about it, frankly), and the high magic of base D&D bothers me intellectually at times, though at the table I'm quite happy with the likes of my Centaur Cleric of Karametra with his ironwrought raptor sort of character.

I did pick up the Witchlight* book after initially having no interest, and will be picking up the Strixhaven book (been wanting to do a Harry Potter style magic school since I first saw the Sorcerer Stone movie), but I'm going to be passing on the upcoming Fizban's and Mord's book - especially the latter is just a retread of already printed material with stat block updates I'm not quite on board with.

I will say that ever since Tasha's came out, at least for player content books, it feels like they've been scraping the bottom of the barrel for content. The campaign books and adventure releases are fine, I just don't feel all that great where player-facing content is going - and now monsters are getting a bit iffy.

* Haregons, Kelek, Zaray & Warduke o my! And if the "adventure without combat" option holds up, I think that's fantasic!
 

I didn't want to rain on the parade in the thread about the newly announced Critical Role adventure, but I'm just not excited at all about it - or for that matter the Dragon book, the Feywild adventure, or the upcoming magic college setting.

Some could perhaps attribute this to burn-out - after all, I've purchased (and used) many of the official 5e books over the years. However, I think there's something more to it. I still look at third party stuff for my once-in-a-blue-moon 5e game. I get excited about releases for other systems. I eagerly backed Level Up.

I think it's the high magic feel.

Anyone else feel similarly?
I'm also not excited about any of these, however, I am pretty keen to see the new monster book, though the whole selling it as part of a boxed set thing is crummy behaviour, and only forgiven because perhaps it's mostly a production issue. If they do it again it will not be forgiven.

I am also excited to hear about the new settings and potentially interested in other stuff.

I think with these I just find them specifically boring. Dragons have never excited me, I feel like they're overexposed and it doesn't sound like Fizban adds any new ideas or takes. I'd buy a Feywild setting book but am unmoved by a big top/funfair (puke) themed adventure. Not much I dislike more aesthetically than that. Yeah I did NOT enjoy The Greatest Showman, thanks! As for the magic college, I'm not a Harry Potter fan, nor an MtG fan, I went to the sort of school that has "houses" (less fun than it might sound), and without the more daring mechanical stuff they were trying, it doesn't appeal.

So long as there is an audience,and I certainly believe there is for all three, particularly the magic college, and WotC isn't TSRing itself, I'm okay with just an unlucky line up of books.

If they manage to compound this by, say, a pure Spelljammer setting (yawn), and then failure to provide either a full Planescape (no Manual of the Planes nonsense will be acceptable if they go all in on SJ) or Dark Sun (either with a Psion or the setting reworked in a genuinely cool way that preserves the key themes) well, I may take a break until 5.5/6E, at least DMing-wise.

So I guess for me it's not exactly knife edge and it's not burnout, but if they keep boring me, I won't be picking stuff up. So long as a significant proportion of the audience does, cool. I do slightly worry they might still TSR themselves though no doubt less severely, but the long term consequences could actually be worse for D&D if they did it as part of Hasbro and having been a massive profit center. I think it would take a ton of mistakes for multiple years to do that. That or the D&D movie being so bad it's embarrassing for young people to be associated with D&D lol.
 

Minigiant

Legend
I get more excited for stuff built specifically for a system. So I get it. All life reprints of older a classic material doesn't excite me because it is often just layering stuff on top because the icing is cool.

I like books when I can dig him hands into the material and see how, why, and what the writings are expanding on/with. Conversions and adaptions are nice but I want something deep and fresh. That's why I like Xanatar and Tasha because they create something new while entangling the rules and lore.
 


ardoughter

Hero
Supporter
To the OP, in general to answer your question No.

First off I am fed up to the back teeth of Grimdark, dystopian nihilism. If I want that I can turn on the news. I want a little whimsey and escapism in my fantasy. So i like Wild beyond the Witchlight. I like the idea of Strixhaven but have not decided to buy it or not. Did not think I would be interested in Fizban's but coming around.
Not buying the boxed set and if I get the now Mord monster book it will be as a FantasyGround add on. I do not read monster book in general. The CR adventure, probably not, not bought any of the setting material and I have enough adventures that I do not want another that I have not gotten to use. Depends, if any of the players want to play in that world I might reconsider.
 

Frozen_Heart

Adventurer
The dragon book is probably my most hyped book since xanathar's. What is Dungeons and Dragons without plenty of dragons?

Strixhaven and the Feywild book don't grab me at all.

Cautiously hyped for monsters of the multiverse. I'm hoping genasi get a full revamp. I get a bad feeling that the entire book will just be 'pre set ASI's no longer allowed' without fixing any of the less interesting and viable player species.
 


Nefermandias

Adventurer
I didn't want to rain on the parade in the thread about the newly announced Critical Role adventure, but I'm just not excited at all about it - or for that matter the Dragon book, the Feywild adventure, or the upcoming magic college setting.

Some could perhaps attribute this to burn-out - after all, I've purchased (and used) many of the official 5e books over the years. However, I think there's something more to it. I still look at third party stuff for my once-in-a-blue-moon 5e game. I get excited about releases for other systems. I eagerly backed Level Up.

I think it's the high magic feel.

Anyone else feel similarly?
Yes, I'm really disappointed too, but not because of "high magic". I just happen to hate Critical Role with all my heart and I also hate WoTC trying to force MtG into D&D.

Ah, and their insistence on using "NPC guide to something" format for this new Draconomicon also makes me very very angry.
 

I missed the boat with Critical Role so adventures and settings tied to it don't grab my attention. I might have been more interested in Fizban's if I wasn't coming off a long run of Rise of Tiamat. I'm good on dragons for the foreseeable future. The feywild doesn't do it for me as a setting. I prefer the feywilds to be setting adjacent if that makes any sense. Strixhaven is a cool concept but I'm not sure I need anything more than what I've already got to run a magical school setting. Ravenloft has never appealed to me though I wouldn't ditch the table if that's what everyone else wanted to play.

Just a bad run for me but there's always something around the corner.

I think the regular Shadowfell and Feywild ARE setting adjacent, it's the demiplanes within them (Domains of Dread and Domains of Delight), that are seperate setting. So Feywild Toril/Realmspace and Shadowfell Toril/Realmspace is really part of the Forgotten Realms, but the Domains are seperate settings. The Domains of Gods however are a very different thing entirely.
 

Frozen_Heart

Adventurer
I mean,the entire book of dragons helps with the variety aspect, but I have trouble imagining dragons as uninteresting.

But what of they were a drsgon...man? Burnanating the countryside...?
I mean the monster manual 5e dragons are pretty dull tbh. 'here is big stack of HP which sometimes does a damage cone'

That's literally it.

Then again, that sums up most 5e stat blocks. As interesting stat blocks were a part of 4e design, and therefore had to be removed.
 

Level Up!

An Advertisement

Advertisement4

Top