J.Quondam
CR 1/8
I kinda want this on a t-shirt or a bumpersticker.Dragons are the "Big Bang Theory" of D&D monsters.
I kinda want this on a t-shirt or a bumpersticker.Dragons are the "Big Bang Theory" of D&D monsters.
I mean,the entire book of dragons helps with the variety aspect, but I have trouble imagining dragons as uninteresting.rarely use dragons. They're not especially interesting, nor is there a good veriey...
But what of they were a drsgon...man? Burnanating the countryside...?Dragons don't excite me.
In a previous 5e campaign, I played a dragonborn zealot barbarian named Trogdor. I gave him green scales but fire breath. He was also a champion of Bahamut, though, as we were fighting against Tiamat and her followers, so he tended not to burninate innocent peasants or their thatch-roofed cottages. He just burninated the bad guys.But what of they were a drsgon...man? Burnanating the countryside...?
I don't think you really need to be a fan of CR to enjoy the Wildemount book or the upcoming adventure. I'm not a CR fan, and I mostly enjoyed what I've read in the Wildemount book. I'm also not an Acq Inc fan, but I love the Acq Inc 5e book.I missed the boat with Critical Role so adventures and settings tied to it don't grab my attention
A bit off topic but what did you find most enjoyable with Wildemount? From an outsider's perspective I saw a high fantasy world that takes inspiration from pre-renaissance Europe. That's a pretty saturated space even for someone like me who enjoys that stuff. Is there anything particularly interesting game or mechanics-wise?I don't think you really need to be a fan of CR to enjoy the Wildemount book or the upcoming adventure. I'm not a CR fan, and I mostly enjoyed what I've read in the Wildemount book. I'm also not an Acq Inc fan, but I love the Acq Inc 5e book.
These books are all made for as broad an appeal as possible, and everyone can find stuff in them that is useful for their own games.
I can all but guarantee that non-CR fans will be able to use the CR adventure. It will almost certainly be portable, either wholesale or in pieces, to other settings, including your own homebrew.
It’s been a while since I read it, but the standout for me would’ve been the different takes on the traditional evil races like the drow.A bit off topic but what did you find most enjoyable with Wildemount? From an outsider's perspective I saw a high fantasy world that takes inspiration from pre-renaissance Europe. That's a pretty saturated space even for someone like me who enjoys that stuff. Is there anything particularly interesting game or mechanics-wise?
Not a whole lot in terms of game mechanics, other than a few fun gravity and time related spells and subclasses.A bit off topic but what did you find most enjoyable with Wildemount? From an outsider's perspective I saw a high fantasy world that takes inspiration from pre-renaissance Europe. That's a pretty saturated space even for someone like me who enjoys that stuff. Is there anything particularly interesting game or mechanics-wise?