Good point. You take polearm master first, it will actually be more useful for you than the other two feats at lower levels.Mostly impossible.
1) You can't take Spell Sniper at 1st level (neither can you take War Caster for that matter) as it requires you to have an ability to cast spells (AFAIR).
You sure can, since your OA still uses your polearm. That assumes a reach weapon and increased range for BB, either by spell sniper feat or by using the distant metamagic option. Mearl's tweet was before the release of SCAG, and hence before there were any spells that used actual weapons with their attacks, plus Mearls gives advice on how he would houserule in his home games, not official explanations on the rules. And Crawford's answer just says that the OA from polearm master must use the polearm, which BB does, assuming your BB has a reach of 10 feet (spell sniper in this case). Perfectly legit. It is known.2) 'you can use your reaction to attack with BB everyine who enters your reach'. Nope:
http://www.sageadvice.eu/2014/09/16/polearm-caster/
http://www.sageadvice.eu/2015/03/27/war-caster-feat/
Fair enough. Imo a feat that works well with the rest of the build and allows you to pull off a good combo is worth having one stat at 18 insead of 20. Besides, most paladin builds will still rely heavily on 2 feats at least (eg vengeance relies on resilient con and GWM, oathbreakers rely on polearm master and sentinel, etc), so if having both str/dex and cha at 20 was that important (not saying that it is not important, but some feats are far more worth it), then human variant wold be hands down the best choice by far. Still, as I said, that is just my opinion.3) With 3 feats you either have lower Str (which prevents you from reliably landing those sweet AoO) or not maximized Cha (which is a blasephamy for a Paladin IMO). I do not think it is worth it.
Is your build using a polearm or is it S&B?Still your basic version is solid. I would even consider it for my strength based Adventurer's League Half-Elf Paladin (it is fairly easy to get that Trident of Warning to compensate for the lack of Peception skill and lower Initiative modifier) now that i can use a free rebuild from SCAG.
Edit: Oh nvm, you use a lance.
I see. So you say it is mainly because of aura of warding. Good point. Though mounts and mounted combatabt is too much of a situational feat (DM and campaign dependent imo) to rely a build on it in general. Still it could work with my second thought, which is str based and uses a polearm. Though that way you have only 2 ASIs left and you have 16 in str and cha.Currently he is a Mounted Combatant. Not the most optimized build, and certanly not advisible for Third Season. But still OtA Paladin is the best choice if you really want your mount to survive.
Mounted Combatant saves the mount from direct attacks and helps with against AoE effects.
Aura of Protection helps it to make that save (for 0 damage) and Aura of Warding gives your mount a chance to outlive that AoE damage (you might want to back it up with Aid spell or something).
Reach of your lance perfectly in tune with your Nature's Wrath ability and Elder Champion capstone.
So if your party does not heavily rely on stealth checks and you find it fun to be mistaken for a centaur Paladin of the Ancient is your choice.
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