[GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3)

In discussing the difference between Sorc 17/War 2 and Sorc 18/War 3, the difference is 1 5th (not 6th) level sorcerer spell. Since 5th- and lower-level spells can be converted to sorcery points, this would appear to lessen the "4 points on short rest" benefit of War 3. Assuming 2 short rests per day, War 3 provides up to 4 points per short rest or 8 per day. War 2 provides up to 2 per short rest (4 per day) plus another 5 per long rest if the 5th-level slot is cannibalized.
Yeah but you also get the benefit of a very good familiar who can flu and provide the help action to your fighter and is more durable than a typical familiar.
 
I was wondering what your thoughts on a arti-lock would be. The artillerist seems to lend itself quite well for a multiclass with the warlock (assuming the cannons count as attack from you which I think they should). With a 2 level dip into the warlock you gain 6d6 extra damage from hex+whatever you get from agonising blast. On top of that you can attune 6 magical items so you will likely be able to get multiple that boost your damage on eldritch blast.

Your basic 2 level dip though gets you 4d10+1d8+6d8+6d6+8 (assuming 14 charisma could easily be 16 if you took half elf) totalling 81.5 damage per round. You also get half cover and should have an armour class of 19 without magical items and shield. So still pretty good AC as well. Also spell storing is an unbelievable feature as you can cast faerie fire 10 times per long rest at 11th level.

Also what about a warforged coffee lock as warforged can't gain exhaustion and therefore never have to long rest and can simply eternally short rest to get hundreds of low level spell slots.
 

Adamant

Explorer
I don't know about the first part, but they removed the warforged ability to go without a long rest. It used to say explicitly that they didn't gain exhaustion from lack of rest, now it simply says they don't need to eat, drink, or sleep but since it gives an ability that replaces sleeping I would assume that you have to do that in order to not get exhausted.
 

ClockworkNinja

Explorer
I was wondering what your thoughts on a arti-lock would be. The artillerist seems to lend itself quite well for a multiclass with the warlock (assuming the cannons count as attack from you which I think they should). With a 2 level dip into the warlock you gain 6d6 extra damage from hex+whatever you get from agonising blast. On top of that you can attune 6 magical items so you will likely be able to get multiple that boost your damage on eldritch blast.

Your basic 2 level dip though gets you 4d10+1d8+6d8+6d6+8 (assuming 14 charisma could easily be 16 if you took half elf) totalling 81.5 damage per round. You also get half cover and should have an armour class of 19 without magical items and shield. So still pretty good AC as well. Also spell storing is an unbelievable feature as you can cast faerie fire 10 times per long rest at 11th level.
The Hex spell description pretty clearly says it deals extra damage when you hit with an attack. The eldritch cannon is a separate entity and thus does not count, just like Hunters mark and the beast master ranger's pet.
Its not terrible, but it is very MAD.
 

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