Fanaelialae
Legend
IMC, firearms deal a lot of damage but don't add modifier to damage.
For example, a flintlock pistol deals 2d6 damage, whereas a musket deals 2d8.
IMO, this fits the idea of guns. They're likely more effective in the hands of a low-skill user than bows or crossbows. But for characters with high modifiers they're slightly inferior. They also crit harder than bows, since in 5e you double the dice but not the mod.
I also use the Gunslinger class (Valda's Spire of Secrets), which does gain the ability to add their mod to attacks with firearms.
Guns are a decent option for someone with a low mod or someone that just likes big crits, but they're not a must-have for anyone other than the Gunslinger (for obvious reasons).
For example, a flintlock pistol deals 2d6 damage, whereas a musket deals 2d8.
IMO, this fits the idea of guns. They're likely more effective in the hands of a low-skill user than bows or crossbows. But for characters with high modifiers they're slightly inferior. They also crit harder than bows, since in 5e you double the dice but not the mod.
I also use the Gunslinger class (Valda's Spire of Secrets), which does gain the ability to add their mod to attacks with firearms.
Guns are a decent option for someone with a low mod or someone that just likes big crits, but they're not a must-have for anyone other than the Gunslinger (for obvious reasons).