bret said:I personally don't think there is one true RPG system that fits every need. Pick a system that fits the type of action you are trying for.
As a GURPS GM, you must review every character submission to make sure it is appropriate to the type of game you want to play. It usually works best to work with a player to create the type of character they want, so that a total rewrite isn't required. You must be willing to say No to characters you don't like.
I disagree that it causes more munchkinism than other systems or even less complex. Look on the boards at all the requests to min/max D20 characters. You get people recommending specific combinations of classes, PrC, skills, magic items and such. Personally, I find D20 much more open to munchkinizing than GURPS.
A bad GURPS GM can totally wreck the enjoyment of the system. It sounds as if several people have already met them.
mmu1 said:The hit-location system is also a bit unusual - because you only roll 3d6 to determine what was hit, the number of outcomes possible is not really enough in relation to the number of hit locations - which results in strange things like, on shots aimed at center of mass, people getting shot in hands and feet a lot more often than, say, in the head, and actually getting hit in the torso only about one time out of three...
Dr_Rictus said:
Um, why was everybody not taking called shots for the torso hit location (which, as I recall, can be done at -0 to hit in GURPS)?
The hit location table seems to be to be mostly for truly random effects, or insane characters who don't care where they hit.
Aaron L said:I may have to get GURPS just for Cthulhupunk. Dang, that's a cool idea, and I've always wanted to try it.
nsruf said:
Maybe I didn't make that clear enough: GURPS suited my style of play for a while, but currently, d20 does the trick. I was dwelling mostly on the negative because Darklance asked for it.
jdfrenzel said:
I give it a thumbs up, but if you're looking for heroic fantasy I'd stick with 3e.
--- John

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.