AFGNCAAP
First Post
I'm a practitioner of Gygaxian owrdplay for NPC names and the like. I've had NPCs that "mirror" the players IMC that use variant names or anagrams for the character names.
Esp. now, when I reverse or anagram a name, I try to maintain the letter-combo sounds, like ch, th, ng, etc., unless I can create a new one from the letters present. In addition, I like to use Grimm's law (whether in "forward" or "reverse") to modify names. I've also often dropped duplicate letters (like the extra "l" in William).
Some names I've created for NPCs have been:
Esp. now, when I reverse or anagram a name, I try to maintain the letter-combo sounds, like ch, th, ng, etc., unless I can create a new one from the letters present. In addition, I like to use Grimm's law (whether in "forward" or "reverse") to modify names. I've also often dropped duplicate letters (like the extra "l" in William).
Some names I've created for NPCs have been:
- I've modified Michael into Malik (the Greek "ch" morphed into a "k", and the "ae" fused into an "a"). I thought it appropriate for the player, esp. with the character Malik from the second Conan movie. Chaelim and Leachim are other variants.
- Charles into Serlach
- Robert into Trebor
- Travis into Sivart
- Eric into Cire or Icer, even.
- Danny into Nydan
- Garry into Rygar (who knew he had a video game?)
- Scott into Tocs or even Cost
- Paula into Ulapa
- Jennifer into Frejin
- James into Jemas or Jesam
- Jason into Jonas or Janos
- Sean into Enas (which makes me think of Enas Yorl from Thieves' World)
- Joseph into Jephos
- Dave into Evad
- Elizabeth into Thebazil (or Theba for short)
- Andrew into Warden, Darwen, (I didn't care for Werdna—besides, that one's been used in Wizardry); I've also switched the "w" to a "v" (playing on stereotypical German accents), and the "e" into a "y" on occasion, making names like Arvynd and Varden.