Wow, this is fantastic. That's an amazing amount of work, I'm going to see about starting a new group just so I can run this. Thanks so much!
I would probably have used my 4.5 ruleset...
Myrhdraak, are you still running your 4.5e rules? If so, how is going and have you made any updates or revisions? You did a really great job with it and I feel a lot of 4e players could get some use out it. Did you ever post it to the download section of Enworld? Unfortunately I am pretty much all 5e now myself, but I just feel like your work with 4e/4.5e could use more of a spotlight. I always mention it when I hear tales of someone trying to tweak 4e or combine 4e + 5e or something similar.
...I have only converted the classes and monster I myself use in my campaign.
/Myrhdraak
Have you looked through the updates in this thread. They improve it quite a bit IMOI ran them when the first came out. they are weak mostly due to the fact that WotC was still learning what they were doing. great maps great encounters great ideas...but please read through and make it your own.
yes and back in the day I had my own too.Have you looked through the updates in this thread. They improve it quite a bit IMO
I have some of your 4.5 stuff saved somewhere, but I don't remember what you changed about monsters. Do you have the time / desire to remind me?I have been playing with the idea of updating the Orcus game to my 4.5 Edition framework (mainly reworking the monsters), but also adopting the threat levels of the encounters. With the 4.5 edition I think you could make the game play at least twice as fast than the original - allowing for more focus on exploration and roleplaying.
However, right now I have spent nearly a year creating a 4.5 Edition framework in MapTools so that I can build in much of the rules into macros so I do not have to spend so much time on being a rules lawyer and securing player adherance to the rules, as well as minimizing the need for record keeping (for monster HP, etc). I have also built it for live and online mode. So when we play online, you are requested to roll your hit and damage dices and feed them in, and then MapTools take care of the rest for you.
The greatest effect is when I use it on ISOMETRIC maps and tokens that automatically create the effects of fireballs, etc. on the map, it becomes quite visual.
You can try summoning @Myrhdraak to see if they will update the link. I might have it somewhere too.The H2 Conversion kit link doesn’t appear to be working currently. I’d be interested in having the file if it’s still available. I may be running this in the future so I’m looking to see how you tied it all together.
Thank you!
Descent into Avernus is devil based. There where also a lot DMsGuild supplements that extended or revised the adventure. One hits all 9 layersHas anyone ran this in 5e yet? I’m looking to run a campaign with a demon or devil lord being the driving force behind events in the game. I’ve ran Savage Tide in 3.5 so Demogorgon is out. Originally I was thinking of Bloodstone Pass, but 1e is a different style of game so maybe I’ll use the outline of the campaign as a guide.
I like the idea of using devils, but I’m not aware of any adventures with a focus on devils. Is there something out there I’m missing? This isn’t happening right away so I have time to prepare. Thanks in advance for any information you provide!