H4H: Red Hand of Doom (full)

Kirrg will mostly be a front line fighter, I'm debating on whether he will utilize shield other often or not. I want opinions: should I take Power Attack as a feat or instead Monkey Grip and use a larger GreatAxe?
 

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s@squ@tch said:
I envision you and the cleric being the front line meat shields, allowing the dwarf and I to do our thing. His being the flanking and sneak attacking, and my thing will be the archery + spell support.

I'm assuming that the dwarf will be the party face? Since I hardly have any skill points at all. :\


In most situations, I think Sir Williams will serve as the party face. Duroin has a low charisma, and no ranks in diplomacy. He can hide, sneak, and open a lock, though.

I still have to select my final feat as well.
 

ethandrew said:
Kirrg will mostly be a front line fighter, I'm debating on whether he will utilize shield other often or not. I want opinions: should I take Power Attack as a feat or instead Monkey Grip and use a larger GreatAxe?


Well, power attack opens up cleave, but monkey grip will allow the 3d6 greataxe (4d6 when enlarged!)...

You people with your 'extra' feats laying around... I'm jealous. :( ;)
 

s@squ@tch said:
Well, power attack opens up cleave, but monkey grip will allow the 3d6 greataxe (4d6 when enlarged!)...

You people with your 'extra' feats laying around... I'm jealous. :( ;)

I get the same number as you (two), I just didn't know what to take after the 1st. I think I will go Monkey Grip, the -2 to hit will not be too much fun, but the damage output will be worth it, I suppose.

And I agree that Sir William will most likely be the face, although S@S, your elf might be better served, even if statistically she's not suited for it. She's a pretty elf maid with three burly body guards.
 
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Just take Bulls Strength to counteract the to hit penalty and boost your damage output even more!

One request from me would be either take Resist Energy or Protection from Energy for the poor old sorceress. ;) :D

Looks like Sir William already has +8 to diplomacy, so that blows my 0 ranks (but +4 Cha modifier) out of the water. If the situation arises, I'll show some elf breast to get us the info we need. (what type of modifier is that?) ;)
 

The other problem with Monkey Grip is the chance of you finding an magic axe of large size...not saying it can't happen, but just something to think about.
 

Mechanically, power attack would be the better choice by far. Think of it this way, with monkey grip, a large greataxe has an average damage of 10.5(3.5*3) and you are taking a penalty of -2 to hit. With power attack and a medium sized greataxe(ave damage of 6.5), you can if you want to, take a -2 penalty to attack(the same penalty you'd have all the time with monkey grip) to get a bonus of four damage, with magically equals 10.5 as well. Basically power attack is better because it gives you the flexability to decide when you need more damage or need to hit the opponent. Plus as already mentioned the odds of finding a magical large greataxe are slim to none for the module more than likely, and Power attack is a prereq for many great feats for a combat focused cleric. If you are focusing on being a combat cleric (w/o resorting to divine metamagic), imp bull rush/sunder coupled with shock trooper/combat brute are great feats.

Yeah I can cover the face role, no problem. I'll have a decent chr and both are on my class list.
 


Monkey grip looks good at first, until you really look at the numbers. The shield other spell is not a bad choice if you cast it on me. I can heal our wounds as we put the beat down on the bad guys with my manuvers/stances. So we've been together for a while, should we talk some general tactics so we know what to expect? Typically, I'll open up in leading the charge stance, everybody who charges gains a bonus of 5 damage and do a battle leader's charge(giving me total of +15 damage). I'll then switch to martial sprit, healing a wounded ally within 30' or myself. White Raven tactics will be used on myself, or a somebody else within 10' that acted before me to give them another turn. (Think Snake's swiftness on roids, only takes a swift action, but has to be on self, or an ally within 10'). I've never seen a crusader in action, from what I've been told they are a fun class, as well as a powerful one.

What are we assumed to have done with the equipment that we started with that is now obsolete. For example, do we assume that since I have a magical chain shirt, I sold my chain mail, and the money is no longer available, or do I get to keep the cash?
 

My tactics will be:

1) Primarily stay in the back shooting arrows from my longbow
2) Mage Armor will always be active
3) Mirror Image will also be cast in any tough combat
4) I will use dragon breath on any group of foes that (using a 2nd level spell slot for 4d6 damage) present themselves
5) Enlarge person 2x/day
6) Empowered Ray of Enfeeblement on melee leader-types
7) True Strike w/longbow for anyone trying to get away
 

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