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H4H: Red Hand of Doom (full)

Can you help me out with these:

Brute Ring
Arcanist's Gloves
Empowered Spellshard of Ray of Enfeeblement

Thanks!

These are quite the eclectic items! Also, I don't have the spell compendium, what are the details of the Snake's Swiftness spell?
 

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s@squ@tch said:
Can you help me out with these:



Thanks!

These are quite the eclectic items! Also, I don't have the spell compendium, what are the details of the Snake's Swiftness spell?

I dont have my spell compendium handy for range and such but:

Snake's Swiftness (Miniatures Handbook, page 39): This 1st-level druid or 2nd-level sorcerer/wizard spell enables the recipient to take an extra melee or ranged attack immediately. Optimal situations to use the spell include casting it on a rogue who has positioned herself to get her extra sneak attack damage or upon a fighter when one more blow might defeat the enemy. Do note that this extra attack does not stack with that granted by the haste spell.

Brute Ring
Body Slot: Ring
Activation: Standard (command)
This silver ring is set with a sapphire carved like a crude fist
This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day.

Arcanist's Gloves
Body Slot: Hands
Activation: Swift (command)
These sleek blue gloves bear stars across the knuckles.
When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day/

Empowered Spellshard of Ray of Enfeeblement
Body Slot: Throat
Activation: see text
This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain.
When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day.
 
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Here is Kirrg Vrolo's background, I apologize for the length, but it's slow here at work. S'blocked for space purposes, all can peruse. Warning: Slightly Mature.

[sblock=Kirrg Vrolo's Background]Kirrg Vrolo’s father was the chief of a nomadic warrior tribe of orcs. The leader of this tribe was the most skilled fighter, chosen by single combat to the death. Any challenger would face the current leader, and the victor would eat the flesh of the loser, believing in doing so they consumed the power the body inherently possessed. After the feast he would be named chief. Together the tribe would roam the land, living off the spoils of their enemies. Vrolo Mrog, son of Mrog Blatm, was a massive orc, nearly 8 feet tall and thirty stones, and unmatched as a warrior, leader, and father; he was infallible, his word was law.

After each raiding, the most powerful of orcs would rape the widowed women of their victims. Some orcs would kill the women afterwards, but Vrolo Mrog would keep them as part of his harem until they would get pregnant. After birth he would kill the mother if she bore him a female, and then he would kill the child, either orc or half-human alike. Kirrg Vrolo was Vrolo Mrog’s first son, born from a human shamaness who was subsequently killed after the next child was a girl. Kirrg Vrolo now currently has eleven brothers, both orc and half-humans, but it was ten years after Kirrg Vrolo’s birth until Vrolo Mrog got his second son.

Vrolo Mrog loved his son, who loved his father in return. Kirrg Vrolo would watch his father in battle, his axe cleaving muscle and bone with ease. After a challenger would fall and die at his hand, Vrolo Mrog would have his son join in the ceremonial eating of the flesh. He would teach him in the ways of his people, their history and passions and what it meant to be an orc, to be a warrior. To Vrolo Mrog’s joy, his son harnessed his father’s ideals of orcish pride in battle; his son’s belief developed into passion and zeal, and soon he discovered the ancient magics of his people, which became invaluable in their battles.

Kirrg Vrolo grew to a towering height for a half-human, equal to most of his orcish brethren. His healing and martial abilities left him a potent right-hand to his father. Their axes would whir and flash in harmony, any wounds incurred inconsequential. For years Vrolo Mrog and his son Kirrg Vrolo would wade into battle together, feasting on the intoxicating rush of blood, both knowing all too well one day would come when Kirrg Vrolo would be eating the flesh of his leader, his father. That day never came.

On the last raid their tribe ever made, Vrolo Mrog and his orcs attacked a human settlement built around a swamp. The opposition was pitiful and soon the orcs were enmeshed in an orgy of flesh and blood. Within days many orcs were falling ill. Fever wracked their bodies, blood boils covering their mottled grey skin. After a week the first orc died. Oddly enough no half-humans were nearly as sick as their orcish brothers, at most battling a mucus filled cough. When more orcs continued to die, one after another, Vrolo Mrog, afflicted with the same mysterious illness, received his first challenger, angry at their being lead to the village which caused this sick. Despite being weakened, Vrolo Mrog made quick work of his opponent, yet he did not savor the diseased flesh this day.

With a clan once numbering near a thousand, this sickness had now widdled them down to a less than a hundred, most of those half-human. When Vrolo Mrog’s biggest clan rival, Tundek Basmik, died, his eldest son, a half-human Gulmor Tundek, challenged Vrolo Mrog. Severely weakened at this stage, and Kirrg Vrolo magics unable to work for his father’s illness, Vrolo Mrog met this challenge with the same fire he faced all others before him. When his axe bit into Gulmor Tundek’s neck, the half-human had enough strength to punch his deep into the chest of his leader. Both stood there, connected and supported by the mutual weight of the other on their axes. Within moments the pool of blood puddled and collected around them both as they died on their feet, falling together in a heap. Kirrg Vrolo was devastated and two of his younger brothers, Bamf Vrolo and Treg Vrolo, yet untested in battle, charged to the body of their father, hacking Gulmor Tundek’s corpse. Those closer to the Tundek family charged in and ended the younger Vrolo brothers quickly, without mercy. Chaos broke.

Kirrg Vrolo lifted his axe and rushed in, and he was not alone. Those orcs strong enough to stand carried their weapons into the growing fracas, meeting the spry half-humans already battling. After killing near two-dozen inferior orcs and half-humans, Kirrg Vrolo was one of two left, save for infants and those already dying from the disease. Full of battle-rage, Kirrg charged in and ended any possible confrontation with a severe blow of his axe, splitting his final tribe member in half at the waist.

Left without a tribe, without a father and a leader, Kirrg Vrolo gathered up whatever possessions he could manage and knowing his tribe held a dubious reputation, headed toward the setting sun, hoping to reach a place where he could honor the life and death of his father, Vrolo Mrog, the greatest orc chieftain ever to live.[/sblock]
 
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Arcanist's Gloves
Body Slot: Hands
Activation: Swift (command)
These sleek blue gloves bear stars across the knuckles.
When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day/

Add 2 to what?

Ethandrew - that is an extremely bloody background!
 
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EvolutionKB said:
to Caster level of next arcane spell cast before end of next turn.

Cool. Too bad they don't work for all spells or all the time! :p

ethandrew said:
Ahh, such are the foibles of growing up Orc I put a warning up, for those who might be squeamish.

I'd hate to see a CE half-orc background from you! ;) :)

This has the makings of a very interesting campaign -- in the sense that ANY magic weapons or armor that we come across will IMMEDIATELY be put into use. I like this type of start to an upper level campaign.

On a tactical front, I think the eternal wand of enlarge person will probably be used a bit on the half-orc cleric! (3d6 large greataxe goodness with 10' reach!)

H4H: Is it possible to sell/trade one of my items? I'd like to purchase a masterwork longbow -- possibly the brute ring, wand of mage armor and/or the wand of read magic?
 
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On a tactical front, I think the eternal wand of enlarge person will probably be used a bit on the half-orc cleric! (3d6 large greataxe goodness with 10' reach!)

It would be useful as well on me, especially if I end up getting Thicket of Blades. H4H, how are you going to be interpretting some of the manuvers. Specifically, WotC has made it clear that you count as your own ally for the purposed of the White Raven manuvers, will you be following this? What about the Crusader manuvers refreshing, WotC has also said how that works, do you know/agree of this?
 

True -- enlarge is always good on a tank, but it is uncommon to have a cleric that would be such a monster with it! :)

I envision you and the cleric being the front line meat shields, allowing the dwarf and I to do our thing. His being the flanking and sneak attacking, and my thing will be the archery + spell support.

I'm assuming that the dwarf will be the party face? Since I hardly have any skill points at all. :\

H4H: What is your timeline for kicking this thing off?
 

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