H4H: Red Hand of Doom (full)

How did you plan on selecting my granted manuvers? One of us could do it using invisible castle(you during the declaration of combat, or I could to it during my first turn). With five readied manuvers and 3 granted, they could just be alphabatized and then a die could be rolled; a 1d10(with each manuver assigned two numbers), then a d4, then a d3.
 

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EvolutionKB said:
How did you plan on selecting my granted manuvers? One of us could do it using invisible castle(you during the declaration of combat, or I could to it during my first turn). With five readied manuvers and 3 granted, they could just be alphabatized and then a die could be rolled; a 1d10(with each manuver assigned two numbers), then a d4, then a d3.

I think I will randomly grant the manuevers for the moment.

Action before thought, Crusaders strike and Mountain Hammer
 

EvolutionKB said:
The map looks good to me. I can't seem to keep things straight in all my games. Did you want rolls only when you ask, or are we rolling everything and linking it to invisible castle?

For the most part when I ask. But in some instances it will be okay to go ahead and roll if you know you will have to. Some skills like sense motive where you wouldnt know the level of your success I will roll for you.
 


EvolutionKB said:
Sounds good, what about attack rolls/damage rolls? I posted my action for the round as well.

Still feeling that out. There has already been an attack roll that isnt going to be, but I would like the action to go quickly, posting rolls with actions does lend to that.

As a rule of thumb I would say go ahead and roll attacks and damage if you are pretty sure you will get it off (barring getting killed or something.) But in instances where you are not sure if you will even threaten your opponent I would say dont roll.

I am not a Hard@$$ about such things though, so any superfluous rolls will simply be ignored.
(NOT used for another action however).
 

IC thread is updated.

Tomorrow is my FTF game. I may check online before or after the game, but then I may not.

Also I am SURE my daughter will be born this week. :) :D :lol: :cool:

So if I am gone for 2 days straight don't worry. :eek: I will be back!
 


I think we need to get someone up on top of the ridges -- those hobgoblins will probably just sit there and pelt us with arrows, and I'm the only ranged attacker, for the most part, and not a strong one at that.

I'd recommed sending Durion up the north face and start taking out those 3 up there -- possibly send Kirrg up the south face to engage those hobs there. I can help out on the hounds, as I'm sure they will close on Sir Jonathan in the next round, then I can move to one side and hit them both with my breath weapon (cold).

Thoughts?
 

This seems the likelier plan, and it was why I asked about charging. Since it'd take at least a round to get up there (good ol' 20ft movement), he will probably continue to buff up his person on his way.
 

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