H4H: Red Hand of Doom (full)

I am truly enjoying the game thus far. I too like it when a mod starts off with combat, gets people right in the game right away. Just wanted to note to everyone that if you are hurt, within 30' and have line of sight to me I can heal you. I'll deal with the guy I'm threatening right now, then move down to the two weapon fighter...or maybe I'll stay and hope he comes and ready an attack so I get the attack bonus from higher ground as he comes up the slope. Does everybody have a planned progression for this game?

Edit: Just saw H4H update, Son of a....
 
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I did have a plan until this last update. I'm thinking maybe we deal with the dual-wielder (who I hope is the leader) and then can scare the rest of them off. If Kirrg keeps missing though...
 

A well placed area-of-affect spell would take out that nice cluster of hobbies...of course, I just realized that we don't have any area-of-affect spells. Can Verashil hit them with her breath?
 

When I first saw that cluster of hobbies show up, I had visions of making them into walking popsicles, but I can't reach them this turn safely (as there already are two of the original hobbies in my way)

But the breath will be coming out soon -- I was waiting on posting my next action until I saw what Durion was going to do.

But this has gotten much more complicated each round.

Something is healing the injured hobbies, and something summoned the 3rd hound (and it wasn't the blade bearer -- he can't move, attack, AND summon in a round, unless the summon was cast last round...)

Very interesting!
 

Once I get some feedback from Evo about the DR I will update.

I see White Raven Tactics is awful useful. LOTS of mechanics going on in Jonathan's turn(s) to decipher.

AFAICT at the start of round 5 initiative 8 he should be at 44 and maxed out Delayed Damage Pool. Then he expends his DDL knocking him down to 34 but healing him up to 47 with a combo of Crusaders strike and Martial Stance.

Did I miss anything?
 

Oops, I was still thinking of the least iron ward diamond crystal that provides DR. Lots of apologies. Your calculations of my hp are correct, I'll update the IG thread. Round 5 is post #45 correct? My delayed damage pool empties at the end of my next turn, that would be my post #47. During that turn I used crusader's strike and martial sprit stance to heal myself(11 from real hp, 2 from ddp) bring me up to 55 normal and 8 in ddp. Correct? I then activate WRT. My turn ends and ddp empties, bringing me down to 47. What could we do to make this simpler? Have my hp and ddp at the beginning of my turn in the title, and then have you tell me how much I heal in the round summary? Or should I make a note of what I think I should be at ooc at the end of my post?
 
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I am going to try and get closer to Kirrg and Jonathan to hopefully enlarge one of them at some point and/or use an empower ray of enfeeblement on the blade bearer.

I also need to heal myself (probably via a CLW potion), as 9 hp is not a whole lot (even with 4 images)

I hope that 1) Durion takes down R5 this round -- moves on to R6 next round.

Then I hope the 6 hobbies stay somewhat close to each other so I can hit them with more breath next round...
 

EvolutionKB said:
Oops, I was still thinking of the least iron ward diamond crystal that provides DR. Lots of apologies. Your calculations of my hp are correct, I'll update the IG thread. Round 5 is post #45 correct? My delayed damage pool empties at the end of my next turn, that would be my post #47. During that turn I used crusader's strike and martial sprit stance to heal myself(11 from real hp, 2 from ddp) bring me up to 55 normal and 8 in ddp. Correct? I then activate WRT. My turn ends and ddp empties, bringing me down to 47. What could we do to make this simpler? Have my hp and ddp at the beginning of my turn in the title, and then have you tell me how much I heal in the round summary? Or should I make a note of what I think I should be at ooc at the end of my post?

at the end of your posts just not in ooc what you believe you end up with HP and DDL wise.
 


The range of healing for my stance is 30' and for the strike is 10'. Get that close if you dare. Enlarge would be good on somebody. The ray would be less effective, only because I'd bet the leader relies on dex, (short swords and two weapon fighting). I assume it is probably a rogue, so try and stay out of flanking! Got I'll leave my hp as is in the title, and make what I think the adjustments are and why ooc at the bottom. Hopefully then you can tell me in the round summary as well. From the sounds of things, you are keeping a pretty good track of everything thus far.


On another note, that group of hobs had better not have more hp(class levels)because that would make this encounter rediculous. There is a bloody cleric around here somewhere, if only we had see invisibility. On another note, H4H what kind of armor are the enemies wearing, it could impact how much I use stone power for. Plus, I need full plate(who's ever seen a tank in a chain shirt anyway! ;) )
 

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