H4H: Red Hand of Doom (full)

s@squ@tch said:
Regardless, Kirrg and Jonathan need to hold their own for another round or two, so Durion and I can finish up and come help. Does anyone over there have cleave?

If all goes well, we should be able to drop our opponents this round, and move to the aid of the others the next. FWIW, that is the kind of combat Duroin is good for, because he will be able to maneuver into flanking position with the others.
 

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No Cleave here, and if anyone is to be enlarged, it should be Sir John, as my lowered AC might well do me in. Maybe even Durion too, larger area, threatens more.

Kirrg's plan of action: 1) Kill Hobgoblin poking him. 2) Heal. 3) Charge + Smite. 4) Kill. 5) Win.

So only five more rounds, can we last? :D
 

I don't have cleave either. Enlarge would drop my AC, but raise my damage somewhat, and give me reach. I would rather see a magic missle hit the boss man. Metagaming complete, I noticed the same as well. If somebody can keep the boss man busy, I can charge using battle leader's charge and leading the charge stance. That is +15 to my damage. That should do him in. Not sure if you realized but bull strength lasts minutes.

Pistons did well in the draft I think, a couple young guys to come in and play behind the starters. Hopefully they can fill the role that Booby did in Cleveland to make us better(so we can beat 'em next year). Midland huh? I just started at Corning(well since March). Crazy how things work out.
 

I hadn't looked at the spell recently but that's a relief. More power to me... bad pun, I know. +15 to damage, huh? All I got is a smite up my sleeve. You totally beat me on that. Let me think, power attack full, bull strength, smite, I'm getting 1d12+18 I believe. That's with what I have cast right now. I'd be at +10 to hit, so roughly 65% chance at success if 17 hits, which I have no idea if it does or not.

Metagaming, I think coupling destroying Uth-Gar in front of his minions along with a solid intimidate check and we've got this won.

Sidenote, Detroit got Stuckney, who is a great player! He grew up the town next to mine and has always been great. Bad grades in high school dropped him from 4-8th pick range into your lap at 15. He's going to be great, especially if you can get Billups back.
 

If I can get in prep to get that charge off and get in that stance, everybody else will get +5 damage on a charge while I'm in the Leading the Charge stance as well.

I'm hoping desperately that Stuckey and Affalo(sp?) will be able to back up Detroits guards next year. Murray is useless, but I think Hunter is worth keeping around(if he doesn't retire); he's a great defender still.

Edit: I'll have a smite next level... ;)
 


Well, I think the tide has turned. Kirrg hopefully will keep Sir Jonathan alive with the Cure Serious. Durion and I joining the battle on that side will hopefully start to get things under control...

Just have to deal with that invisible chanter at some point.
 

I've got Dispel Magic and Vigor available as third level spells. I'm thinking maybe an ice-blast into the ravine could potentially weed out our invisible enemy. Might I also propose a withdrawal? I know it's not as heroic as we'd like, but we could heal up and regroup perhaps.
 

I am not convinced that we need to withdraw just yet. Durion is at pretty much full health and is hopefully going to take down the hell hound this round (2 attacks with snakes swiftness = 2 sneak attacks, I hope he hits both).

I'm making my way back over and will hit any group of hobbies with ice next round, Kirrg will hopefully keep Jonathan alive...

We've done a good job so far, just have ~ 5 normal hobbies + Blade Bearer (assuming Hell Hound falls this round) + invisible cleric who may not ever take part in the combat.

Unfortunately, I think our tactics were somewhat poorly executed, since we got separated -- but who would have forseen constant reinforcements??? I was under the impression that the 2 hell hounds were the only reinforcements to come. :\ :(
 

So now that Jonathan is prone, surrounded by 3 hobs, should I heal him again? Or should I 5' step and full-out attack Uth-gar? I am torn between weakening their spirits/morale/attack if we kill their leader and getting Jonathan to not die. Although 3 hobs shouldn't be able to take him all the way down in one round...
 

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