H4H: Red Hand of Doom (full)

Duroin had one round of attacks from Uth-gar -- I think he is down to 30/45.

The cleric at the start of round nine has to be within touch range of Uth-gars body, as he/she healed him last round.

Doubt he/she will be there much longer, unless he/she enters combat to help out the last two remaining hobbies.

My money is that he/she flees while the invisibility is still in effect.

But yes, everyone needs healing in a bad way, I forsee us spending the day at this location resting and healing.

This leads to the next question, which is where are we headed? From the first page, we are looking for "Vraath Keep" for some treasure...

And we are a few miles outside of the town of Drellin's Ferry. So we may get some leads or have something "happen" there that will either direct us to this keep rather quickly, or provide us with some side-treck.

Reminds me -- need to pick up scroll of web as well, in case we need to keep someone from fleeing in the future.
 

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ethandrew said:
Duroin wasn't hit at all, was he?


Almost...but yeah, Uth-Lar took Duroin down 15 before we crushed him. It would have been cool to have been able to brag about not taking any damage in a fight like this, though.
 


I remember those days.... Luckily, you don't have to nurse.... ;) :D

I felt sorry for my wife having to get up in the middle of the night, every 3 hours or so. Plus, my son slept all day and was awake all night.

Now that he is 18 months old, we throw him in bed @ 8 pm and he wakes up 12 hours later. Very cool. :cool:

H4H: A question on the mechanics of the brute ring --

So, it is a 30' force effect, so the thing I am trying to bull rush has to be within 30'.

The basic mechanic is:

Bull Rush Attack modifier = Strength modifier + Size modifier = 1d20+5 (for me)
vs.
Bull Rush Defense modifier = Strength modifier + Size modifier + 4 if stable (i.e., a Dwarf, having 4 legs, etc.)

If my roll beats the opponents roll, then the opponent is pushed back 5'? 10'? out to 30' from Virashil? Does the opponent get knocked prone? If I push them into a wall, do they take damage?
 

s@squ@tch said:
I remember those days.... Luckily, you don't have to nurse.... ;) :D

I felt sorry for my wife having to get up in the middle of the night, every 3 hours or so. Plus, my son slept all day and was awake all night.

Now that he is 18 months old, we throw him in bed @ 8 pm and he wakes up 12 hours later. Very cool. :cool:

H4H: A question on the mechanics of the brute ring --

So, it is a 30' force effect, so the thing I am trying to bull rush has to be within 30'.

The basic mechanic is:

Bull Rush Attack modifier = Strength modifier + Size modifier = 1d20+5 (for me)
vs.
Bull Rush Defense modifier = Strength modifier + Size modifier + 4 if stable (i.e., a Dwarf, having 4 legs, etc.)

If my roll beats the opponents roll, then the opponent is pushed back 5'? 10'? out to 30' from Virashil? Does the opponent get knocked prone? If I push them into a wall, do they take damage?

The distance will be 5' plus another 5' for every full 5 points you beat thier check by.
Generally the subject wont be knocked prone unless there is a special situation. (If the were by the ravine, on unstable footing etc.) If you knock them into a wall I may assign some obligatory subdual or lethal damage based on what they hit, how far they were pushed etc.

Basically since the rules arent clear I will wing it. ;)
 

Hey Ethandrew,

Kirrg could take a 5' step away from the hobgobin and cast a healing spell on himself; that would not incur an AoO.
 

Rhun said:
Hey Ethandrew,

Kirrg could take a 5' step away from the hobgobin and cast a healing spell on himself; that would not incur an AoO.

Ethandrew feel free to change your move if you want. Hobby will get its turn before your turn anyway, so it all depends on the dice. :uhoh:

If Evolution posts soon I might squeeze out another update. :cool:
 

I'm just so conflicted. I could drop. If I do, great, if I don't, greater. If I don't, I could 1) Withdraw 2) Attack or 3) Heal. It all feels moot, though. I might as well just heal. That way this vicious cycle doesn't repeat itself.

I had first decided to heal. Typed it up that way. Then erased and typed up an attack. Then erased and typed up my embarassing Withdraw. Free will these days.
 

Amazing how the tide of the battle can change from round to round. I've quite enjoyed this combat so far, but I must say: This has to be considered an "overpowering" encounter.
 

Rhun said:
Amazing how the tide of the battle can change from round to round. I've quite enjoyed this combat so far, but I must say: This has to be considered an "overpowering" encounter.

I believe it ranks as "very difficult" technically.

The module actually has a note on its CR and reasons why it was set at that level. :)

I am certain you all wont be taking Hobbies for granted in the future.
 

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