H4H: Red Hand of Doom (full)

I'm hoping that the roll of 18 by Jonathan hits the cleric and that the 25 hp of damage from that attack, and the 10 from my magic missile drops him and ends this combat.

Then, we can pile up all the bodies and start detecting magic.

Since they attacked/ambushed us, I'm wondering how well travelled this road we are on is. They may have a stash of lootings.

That being said, what would a band of evil dragon worshippers be doing out ambushing people? I guess they could be passing through and had set up camp in the area and we happened across them....

Also, since Virashil is somewhat draconic in nature (due to her heritage feats), can I assume that she knows what Tiamat looks like and who she is?
 

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s@squ@tch said:
Also, since Virashil is somewhat draconic in nature (due to her heritage feats), can I assume that she knows what Tiamat looks like and who she is?

You can know that Tiamat is the Queen of Evil Dragons and her general appearence yes.
I would consider that a DC 10 Knowledge Check for her. (Which could've been taken ten on)
Anything more specific would need actual skill checks.
 


Oh and to answer the question the EL of the combat is listed as 8 in the book. However I did the formulae in the DMG and it was actually a 9.

They explained the reasoning for starting off with a tough challenge in the module so they wont all be this rough...Some may be rougher ;) Mwahahahaha!
 
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Duroin could definitely use one of the magic shortswords to compliment his waraxe. Also, the masterwork studded leather UNLESS Sir Jonathon takes the banded armor...then Duroin would be interested in the crusader's chain shirt. Also, Duroin will be interested in a composite longbow and some arrows.


1750 xps? Not bad work for one encounter. :D
 

Well, the equipment hoard is quite sizable!

Seems logical to give the magic banded mail to Jonathan, and let Duroin pick between Jonathan's magic chain shirt, or the masterwork studded leather.

Bad luck with the 2, TWO!!, magic short swords, as none of use 'em. :\

You fighter types might want to carry them along in case we run into a creature with DR/magic.

We will probably need to pay someone to identify those potions, as my spellcraft modifier is only +3 (vs DC of 25) (Hey, I'm a freakin' sorcerer w/ no Int bonus or skill points! Not some bookwormish wizard... ;) )

I don't care how you three split up the equipment - lets just try and take as much of the masterwork and expensive items with us so we can sell it at Drellin's Ferry (I think that is our destination)

We could get probably 50% of list price for the goods, so the MW Longswords would be worth ~ 150 gp each and the composite longbows (+1 str) ~ 100 gp each.

I need some money to buy some scrolls.
 


Yeah, I'll take the banded mail. Give Duroin my chain shirt then. I say give Duroin a short sword, and myself as well. Magic weapons are handy. The MW mace comes, as do the MW longswords. The longbows as well. I'd be interested in a longbow too. I'll throw in my shortbow and my dagger as well. Kirrg might want the MW mace and a heavy shield(when defense is necessary). The potions can hopefully be identified. We should also take as many suits of chain mail as we can carry(w/o penalty). At 75gp a suit they are too expensive to leave behind.

Two things I've learned in my days of playing are: ALWAYS have a light weapon. Getting grappled with a big nasty is a bad idea, especially if your only weapon is a big freakin sword(or axe). Second: ALWAYS carry a ranged weapon as well. There will be times when your opponent is more mobile than you and has ranged capabilities.*

*This second lesson is due to my own experience as DM. A bunch of arrow demons on the roofs of houses. A single ladder, and only a single character in the party had a ranged weapon. They'd get shot at by the demon's and to try climb the ladder, only to have the demons dimension door away. Like fish in a barrel. TPK except for one PC. A monk whose high speed saved him(because he could run faster than the arrow demons could dd)
 
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Gear we want to bring:

Code:
355gp -- 7 lbs
Magic Banded Mail  - 35 lbs
2 Magic Short Swords - 2 x 2 = 4 lbs
11 Magic Potions = 11 * 1 oz = ~ 1 lb
MW Studded Leather  - 20 lbs
MW Heavy Mace - 8 lbs
12 MW Longswords - 4x12 = 48 lbs
12 Composite Longbows (+1 str bonus) = 3x12 = 36 lbs

Total: 159 lbs

Kirrg currently has 70 lbs of gear - can carry up to 153 to maintain 20' movement
Jonathan has 73 lbs of gear - can carry up to 153 to maintain 20' movement
Duroin has ?? lbs of gear.
Virashil has 27 lbs of gear - can carry up to 66 to maintain 20' movement

So:
Kirrg can carry 83 lbs - Longswords, MW Studded leather, MW Mace
Jonathan can carry 80 lbs - Banded Mail, Longbows
Virashil can carry 39 lbs - Shortswords, potions, gold
Duroin can carry ?? lbs.

Without figuring out Duroin's carrying capacity, we have 201 lbs of weight we can carry between the 3 of us.

Virashil and Kirrg have 75' of silk rope between them. Can tie all the longswords together, and can tie all the longbows together.

We will be walking 2 miles an hour (20' movement) and will need to drop our stuff in a fight, but I think we can do it.
 


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