H4H: Red Hand of Doom (full)

Okay, the tying together sounds feasible. Who wants to do the Use Rope check?

I *was* going to update tonight but silly me left the module at home. <<sigh>>
 

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Either Virashil or Duroin, as they both have a +3 modifier due to dexterity, although no ranks in use rope.

The Silk rope gives a +2 modifier.

Depends on what type of application this is judged to be, Take10 or Take20 could apply.
 


Another idea I had was that we could try and make a litter out of light trees in the area, tie it together with rope, then put the tied together equipment on the litter. If not trees then we could try and skin the dead animal over by the cottage. Trees would be more feasible, I think though. I think that way would be easier to drop the equipment. I don't need a MW longsword, I will just use the short sword as my primary weapon. The MW and magic bonuses will even each other out, and the both swords have the same average damage(thanks to the enhancement bonus on the short sword). The short sword just has the benefit of being magical, if we come across something with DR(I don't have to change out weapons then).

I am going to update my character sheet, assuming I get a short sword and the Banded mail. I'll assume both have +1 enhancement bonus's until we find out otherwise. I'm also throwing in a short bow and my dagger into the loot pile. Duroin can have my chain shirt.

Edit: I took a longbow as well.
 
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Sorry about my sudden absence, it was a rather spontaneous trip my wife and I took for a few days. Anyway, Kirrg might not have many skills, but he did max out his Heal! Go Kirrg, I will also have to pour over the inventory before I figure what, if any, Kirrg wants.
 


None of us have any type of craft skill nor survival. We aren't the most "skilled" group. ;)

We may be best served with the rope tying, with a take 10 + 5 modifier for Virashil or Duroin.

I hope the town isn't far off.
 


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