H4H: Red Hand of Doom (full)

EvolutionKB

First Post
That is cool, quite a few of us from the old group are showing interest. Yeah, I think we only got two post in apiece before it stopped. How exactly are you doing the "random" magic items? Is it a risk that wizards might get armor, and warriors might not have any weapons? Or are you just rolling on the table in the MIC and taking ones that make sense? If flaws are allowed I would make some minor changes as well.
 

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Voadam

Legend
EvolutionKB said:
That is cool, quite a few of us from the old group are showing interest. Yeah, I think we only got two post in apiece before it stopped. How exactly are you doing the "random" magic items? Is it a risk that wizards might get armor, and warriors might not have any weapons? Or are you just rolling on the table in the MIC and taking ones that make sense? If flaws are allowed I would make some minor changes as well.

He said:

It is assumed that your party will already have known each other so you can and are even encouraged to swap items OOC.

So I would not count on even getting class appropriate items.
 



s@squ@tch

First Post
I would think that the magic items would be somewhat class appropriate -- each of the PC's will have reached level 5 before the beginning of the adventure, so a fair amount of equipment/treasure will have been found.

My interpretation of H2H's statement was that sharing of magic items is to be encouraged between PC's -- so if you have something that would benefit the party, as a whole, more being used by another PC, then you would freely exchange, rather than hoard items.

Plus, if ingame you found a better piece of equipment, say a +2 weapon or armor, then you would give your older +1 item to another member of the party, etc, etc.

My $0.02.
 
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ethandrew

First Post
I need to get a background and personality in sometime soon, I just wanted something down for your perusal. I made up the deity, it could even be that he worships "ideals"...

[sblock=Kirrg Vrolo]Male Half-Orc Cleric
Alignment: CG

Abilities: (32)
STR - 16 (6 Points; +2 Racial)
DEX - 8 (0 Points)
CON - 14 (6 Points)
INT - 10 (4 Points; -2 Racial)
WIS - 17 (10 Points; +1 Level Increase)
CHA - 12 (6 Points; -2 Racial)

HP: 8 + 6 + 6 + 6 + 6 + 10 = 42
Speed: 30ft
Initiative: -1

AC: 13 (+4 Armor; -1 Dex)

Saves:
Fort: 6 (4; +2 Con)
Reflex: 0 (1; -1 Dex)
Will: 7 (4; +3 Wis)

BAB/Ranged/Grapple: +6/+2/+6

Weapons:
Greataxe +7 1d12+4 x3 Slashing

Class Abilities:
Turn Undead
-4/day
-Turn Check 1d20+3
-Damage 2d6+6

Racial Abilities:
+2 Str, -2 Int, -2 Cha
Darkvision
Orcblood

Skills:
Listen – 3 (0 Ranks + 3 Wis)
Spot – 3 (0 Ranks + 3 Wis)
Heal – 11 (8 Ranks + 3 Wis)
Knowledge Religion – 8 (8 Ranks + 0 Int)

Feats:
-Sacred Boost (CD pg 84)
-Power Attack
-War Domain:
-Weapon Focus (Greataxe)
-Martial Weapon Proficiency (Greataxe)

Languages:
Common
Orc

Equipment: Cost Weight
Worn:
Chain Shirt (under clothes) 100gp 25lbs

Carried:
Greataxe 20gp 12lbs

Back:
Backpack 2gp 2lb

In/On Backpack:
Bedroll 1sp 5lb
Flint and Steel 1gp 0
Waterskin (Water) 1gp 4lb
Soap 5sp 1lb
Rope (silk) 10gp 5lb
Grappling Hook 1gp 4lb
Holy Symbol 25gp 1lb
Trail Rations 5gp 10lb
Holy Water 25gp 1lb

Total Weight: 70 lbs
Max Weight: 76, 77-153, 154-230 lbs

Money: 9gp, 4sp

Spells:
Per day:
-Orisons – 5
-1st – 4+1 Domain
-2nd – 3+1 Domain
-3rd – 2+1 Domain

Domains:
-Orc: Smite Ability: Once a Day; +4 Attack, +Level Damage
1st: Cause Fear
2nd: Produce Flame
3rd: Prayer
-War: Martial Weapon Proficiency, Weapon Focus
1st: Magic Weapon
2nd: Spiritual Weapon
3rd: Magic Vestment

[sblock=Physical Appearance]More to come soon...[/sblock]
Age: 25
Height: 6’8”
Weight: 304 (22 x 2d6 (1, 6) + 150)
Eyes: Solid Black
Hair: Black
Skin: Stone Gray

[sblock=Background]More to come soon...[/sblock]

[sblock=Personality]More to come soon...[/sblock]
[/sblock]

I only gave him the Max 1st Level Gold. Are we supposed to have any more than that?
 

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Someone

Adventurer
There's some great art there! I had to use one of them for my character
 

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hero4hire

First Post
EvolutionKB said:
Yeah I remember him saying that, I just wanted to know the degree of random. Maybe he meant swapping weapons/armor.

The items I roll arent guaranteed to be tailored to your character, but I am not going to heap a bunch of useless items on you either.

I could just make a party treasure list and have everyone pick from it, but that takes away a bit of (bargaining?) power from the individual player and may cause some arguments.

I may also give you the option of selling off some items you really dont want before the game starts.
 


s@squ@tch

First Post
I changed my background information for Virashil, as the original one seemed kinda hokey.

I did, however, read on the WOTC website that the RHOD involves Tiamat and her draconic minions, so I did tailor it a bit to that end.
 

hero4hire

First Post
While I know it isn't hard information to come by if one looks, I would have at least appreciated a spoiler for those who didn't know about the module at all.
 

hero4hire

First Post
s@squ@tch said:
Background: Virashil comes from a small village of Elves deep in the Elsir forest,
<<snip>>

As it will become clear in the module there isnt exactly an 'Elsir forest' and elves are very specific in the region (and do not live in the forest nearby.)
Hence my stated preference for backgrounds to represent *not* being from the region.

Being from the the large forest in Elsir Vale or being an Elf from ther would represent a huge and unfair advantage, (or disadvantage in some parts) and could also would just cut out large sections of the adventure. (i.e. Nah! we dont need no stinking guide I grew up here!)

So the background is fine if Elsir Woods was replaced with <insert random name> woods.
 

hero4hire

First Post
pathfinderq1 said:
Just putting the finishing touches on my elan psion application, and I have one last question: are you using the character Flaws option from UA? If so, Maysie would take the Noncombatant flaw and add the feat: Enlarge Power.

I am sorry I missed this question before now.

No, sorry I dont normally use Flaws for Extra Feats. Unearthed Arcana stuff is all case by case I guess. I know I like the Racial Paragon classes....But dont use the book that often for anything else.
 

pathfinderq1

First Post
hero4hire said:
I am sorry I missed this question before now.

No, sorry I dont normally use Flaws for Extra Feats. Unearthed Arcana stuff is all case by case I guess. I know I like the Racial Paragon classes....But dont use the book that often for anything else.

That is fine- I've actually seen very few GMs use those rules, so I wasn't counting on it. In that case, the character is actually done.
 

s@squ@tch

First Post
As it will become clear in the module there isnt exactly an 'Elsir forest' and elves are very specific in the region (and do not live in the forest nearby.)
Hence my stated preference for backgrounds to represent *not* being from the region.

Being from the the large forest in Elsir Vale or being an Elf from ther would represent a huge and unfair advantage, (or disadvantage in some parts) and could also would just cut out large sections of the adventure. (i.e. Nah! we dont need no stinking guide I grew up here!)

So the background is fine if Elsir Woods was replaced with <insert random name> woods.

I don't have a problem of being from a <insert random name> woods somewhere in the land, just somewhere near some mountains -- I had just wanted to create a background that would somehow justify Virashil's involvement in the campaign.

As I can see how it would be annoying to be in the position of "Hey DM, I am from here, so draw me a map, since I played in these forests when I was growing up".

Anyway, when do you think you'll be done with the character selection?
 

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